Actions

Werewolf/Lodges

Revision as of 11:03, 20 September 2018 by Dingonek (talk | contribs) (Lodge of Scrolls)

Lodge of Arms

  • Short Description: Warriors seeking greater challenges in combat.
  • Blessing: Add Primal Urge to rolls to resist being disarmed, and add Primal Urge to rolls to stay conscious due to wound penalties.
  • Aspiration: To duel a worthy foe. Worth is defined as equal or greater dots in a combat skill.
  • Ban: To ignore the challenge of a duel.
  • Sacred Hunt: Spend 1 Essence. Reflexively roll perception. If successful you get to know the prey's highest combat-related skill and how many dots they have in it and any relevant specialties. This also applies to anyone protecting your prey. On an exceptional find out if they have any combat-related powers and merits (with vague descriptions).
  • Tools: Lodge Armory, Fetish 4 (adds bonus to relevant combat skill), Squaring the Circle (Wolf Rite ••)

Lodge of Crows

  • Short Description: Clannish and secretive Uratha that want results over glory.
  • Blessing: May add Honor to personal use of Contacts and Allies.
  • Aspiration: For your outward failure to bring success.
  • Ban: Never gain fame for your actions.
  • Sacred Hunt: May track prey through their known connections. May add the targets Contacts, Allies, or Mentor dots to tracking rolls. May only choose one for each instance of tracking.
  • Tools: Lodge Connections, Lodge Lorehouse, Lodge Safehouse, Rite of the Bloodletter (Wolf Rite •)

Lodge of Death

  • Short Description: Death-obsessed werewolves
  • Blessing: Against Numina used by ghost you add your Wisdom to contested rolls and ghosts subtract your Wisdom (in addition to the called resistance attribute) against resisted powers.
  • Aspiration: Getting a ghost to move on either by destroying its anchors, destroying it completely, or helping it pass on.
  • Ban: Allowing another to know the cause of your death.
  • Sacred Hunt: May sense any of a ghost's anchors within as many yards as Primal Urge.
  • Tools: Lodge Sorcery, Rite of the Funeral (Wolf Rite •), Rite of the Shadowed Hunt (Wolf Rite ••••)

Lodge of Gargoyles

  • Short Description: Roof runners and wall climbers that specialize in long-range combat.
  • Blessing: Downgrade as much damage taken from falling as Primal Urge. Additionally, only reach terminal velocity when falling in excess of 40 feet.
  • Aspiration: To take a long range shot against a rat host.
  • Ban: Allowing a rat host to flee.
  • Sacred Hunt: Add highest renown to all Athletics rolls involving running, jumping, and climbing in pursuit of prey.
  • Tools: Lodge Armory, Lodge Connections, Rite of the Sacred Vigil (Wolf Rite •••)

Lodge of Garm

  • Short Description: Zealous Forsaken sworn to the art of slaying werewolves.
  • Blessing: Spending Willpower to enhance an attack against a werewolf adds an extra +2 dice
  • Aspiration: Losing a fight to a stronger foe.
  • Ban: Never retreat before the rest of your pack
  • Sacred Hunt: Sense whether the prey has high Primal Urge, and if so, retain Defense on all-out attacks.
  • Tools: Lodge Armory, Uma Suguthkuth • to •••••

Lodge of the Grotto

  • Short Description: Tunnel rats and sneaks.
  • Blessing: Darkness doesn't confer a negative penalty, and can see in the dark.
  • Aspiration: To protect their dens or warrens from intruders.
  • Ban: Sleeping in any form of light.
  • Sacred Hunt: Receive Rote action to any rolls to navigate or track prey below ground or within caves.
  • Tools: Lodge Sorcery, Lodge Stronghold

Lodge of the Hook Hand

  • Short Description: They play up horrific urban legends along with a kill here and there
  • Blessing: Attacks against mortals inflict the shaken condition.
  • Aspiration: To create a new urban legend.
  • Ban: Not frightening a mortal that has seen something supernatural or professed of such a sight.
  • Sacred Hunt: When in a contested chase with their chosen prey they aggravate the target's failures. The prey's failures become dramatic failures. If they should suffer from a dramatic failure they instead take all of the effects of a normal dramatic failure in a chase.
  • Tools: Lodge Sorcery, Wax Mask of Dread (Fetish •••), Rite of the Dread Haunt (Wolf Rite •••••)

Lodge of Luna's Tears

  • Short Description: Assassins and warriors against the Pure.
  • Blessing: Any silver weapons or ammunition used by the werewolf inflict the Bleeding tilt regardless of the target's stamina.
  • Aspiration: Killing a Pure with higher spirit status.
  • Ban: Showing mercy to a Pure werewolf.
  • Sacred Hunt: May add a target's highest renown as a bonus to rolls against them.
  • Tools: Lodge Armory, Rite of Luna's Forgiveness (Wolf Rite ••• - get +3 to harmony roll if break was in pursuit of Pure), Scar Fetish •••• (may add the target's highest renown to your tracking roll)

Lodge of Roses

  • Short Description: Honorable werewolves defined by their chivalric codes.
  • Blessing: Spend 1 Willpower to remove Shaken and Guilty conditions if they were gained while pursuing or upholding a promise or oath.
  • Aspiration: Suffering to uphold an oath.
  • Ban: Underhandedness in combat and war.
  • Sacred Hunt: Get 9-again v. contested and +2 v. resisted to resist any coercion (supernatural and mundane) to turn them away from their prey.
  • Tools: Lodge Connections, Oath of the Rose (Wolf Rite •• - make promise sworn in blood, gain obsessed condition in relation to promise, may only have one oath at a time), Code of Honor •• (ignore Harmony requirement)

Lodge of Scrolls

  • Short Description: Loremasters and record keepers.
  • Blessing: Can sense why any two targets are connected. Must know the two targets by a name.
  • Aspiration: For their knowledge to be proven wrong.
  • Ban: Revealing all that you know.
  • Sacred Hunt: Academics, Occult, and Streetwise rolls to gain information are an exceptional success at 3 instead of 5.
  • Tools: Lodge Connections, Lodge Lorehouse, Rite of the Spirit's Promise (Wolf Rite •••••)

Lodge of Seasons

  • Short Description: The Lodge of the Seasons hunt Hosts through attuning themselves to the natural cycles of the world, letting the Uratha heal the damage done by their prey.
  • Blessing: +2 to social rolls meant to open doors during spring, +2 to attack rolls in summer, +2 to mental rolls to gain knowledge during autumn, +2 to resist death rage during winter.
  • Aspiration: To create something for the first time in spring, to fight a new opponent in the summer, to learn something new in autumn, not to take the form of Gauru in the winter
  • Ban: Taking a life in the spring, resolving a conflict with words in a summer, succumbing to death rage in the winter
  • Sacred Hunt: Shartha and spirits that are prey or protect your prey suffer a condition when damaged. The condition is decided by the current season. Swooning for Spring, Berserk for Summer, Obsession for Autumn, and Deprived for Winter.
  • Tools: Lodge Connections, Fetish •• (Season Flute), Blood Communion of Spring (Wolf Rite •••), Bone Fires of Summer (Wolf Rite •••), Cold Anguish of Winter (Wolf Rite •••), Spirit Lamps of Autumn (Wolf Rite •••)

Lodge of Silence

  • Short Description: Loners, killers, and low werewolves that silence any potential mortals that know too much about uratha.
  • Blessing: W
  • Aspiration: W
  • Ban: Gaining money legally.
  • Sacred Hunt: Attaining a new monetary stream or destroying something in opposition of that.
  • Tools: W

Lodge of Stone

  • Short Description: A lodge dedicated to working with city spirits.
  • Sacred Prey: W
  • Blessing: W
  • Aspiration: W
  • Ban: W
  • Sacred Hunt: W
  • Tools: W

Lodge of Thunder

  • Short Description: A lodge dedicated to working with city spirits.
  • Blessing: W
  • Aspiration: W
  • Ban: W
  • Sacred Hunt: May sense the presence of things tainted by Idigam within as many yards as their PU. Additionally, they can spot the taint of the Idigam on any living thing immediately. They also immediately know if the their prey has been changed by Idigam.
  • Tools: Lodge of Sorcery

Lodge of Unity

  • Short Description: W
  • Blessing: W
  • Aspiration: W
  • Ban: W
  • Sacred Hunt: W
  • Tools: W