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Difference between revisions of "Werewolf/Lodges"

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* <font color="f59317">'''Short Description:'''</font> Warriors seeking greater challenges in combat.
 
* <font color="f59317">'''Short Description:'''</font> Warriors seeking greater challenges in combat.
 
* <font color="f59317">'''Blessing:'''</font> Add Primal Urge to rolls to resist being disarmed, and add Primal Urge to rolls to stay conscious due to wound penalties.  
 
* <font color="f59317">'''Blessing:'''</font> Add Primal Urge to rolls to resist being disarmed, and add Primal Urge to rolls to stay conscious due to wound penalties.  
* <font color="f59317">'''Aspiration:'''</font> To duel a worthy foe. Worth is defined as equal or great dots in a combat skill.
+
* <font color="f59317">'''Aspiration:'''</font> To duel a worthy foe. Worth is defined as equal or greater dots in a combat skill.
* <font color="f59317">'''Ban::'''</font> To ignore the challenge of a duel.
+
* <font color="f59317">'''Ban:'''</font> To ignore the challenge of a duel.
 
* <font color="f59317">'''Sacred Hunt:'''</font> Spend 1 Essence. Reflexively roll perception. If successful you get to know the prey's highest combat-related skill and how many dots they have in it and any relevant specialties. This also applies to anyone protecting your prey. On an exceptional find out if they have any combat-related powers and merits (with vague descriptions).
 
* <font color="f59317">'''Sacred Hunt:'''</font> Spend 1 Essence. Reflexively roll perception. If successful you get to know the prey's highest combat-related skill and how many dots they have in it and any relevant specialties. This also applies to anyone protecting your prey. On an exceptional find out if they have any combat-related powers and merits (with vague descriptions).
 
* <font color="f59317">'''Tools:'''</font> Lodge Armory, Fetish 4 (adds bonus to relevant combat skill), Squaring the Circle (Wolf Rite ••)
 
* <font color="f59317">'''Tools:'''</font> Lodge Armory, Fetish 4 (adds bonus to relevant combat skill), Squaring the Circle (Wolf Rite ••)
  
 
====[[Werewolf/Lodges/Lodge of Crows|Lodge of Crows]]====
 
====[[Werewolf/Lodges/Lodge of Crows|Lodge of Crows]]====
* <font color="f59317">'''Short Description:'''</font> W
+
* <font color="f59317">'''Short Description:'''</font> Clannish and secretive Uratha that want results over glory.
* <font color="f59317">'''Blessing:'''</font> W
+
* <font color="f59317">'''Blessing:'''</font> May add Honor to personal use of Contacts and Allies.
* <font color="f59317">'''Aspiration:'''</font> W
+
* <font color="f59317">'''Aspiration:'''</font> For your outward failure to bring success.
* <font color="f59317">'''Ban:'''</font> W
+
* <font color="f59317">'''Ban:'''</font> Never gain fame for your actions.
* <font color="f59317">'''Sacred Hunt:'''</font> W
+
* <font color="f59317">'''Sacred Hunt:'''</font> May track prey through their known connections. May add the targets Contacts, Allies, or Mentor dots to tracking rolls. May only choose one for each instance of tracking.
* <font color="f59317">'''Tools:'''</font> Lodge Connections, Lodge Lorehouse
+
* <font color="f59317">'''Tools:'''</font> Lodge Connections, Lodge Lorehouse, Lodge Safehouse, Rite of the Bloodletter (Wolf Rite •)
  
 
====[[Werewolf/Lodges/Lodge of Death|Lodge of Death]]====
 
====[[Werewolf/Lodges/Lodge of Death|Lodge of Death]]====
* <font color="f59317">'''Short Description:'''</font> W
+
* <font color="f59317">'''Short Description:'''</font> Death-obsessed werewolves
* <font color="f59317">'''Blessing:'''</font> W
+
* <font color="f59317">'''Blessing:'''</font> Against Numina used by ghost you add your Wisdom to contested rolls and ghosts subtract your Wisdom (in addition to the called resistance attribute) against resisted powers.
* <font color="f59317">'''Aspiration:'''</font> W
+
* <font color="f59317">'''Aspiration:'''</font> Getting a ghost to move on either by destroying its anchors, destroying it completely, or helping it pass on.
* <font color="f59317">'''Ban:'''</font> W
+
* <font color="f59317">'''Ban:'''</font> Allowing another to know the cause of your death.
* <font color="f59317">'''Sacred Hunt:'''</font> W
+
* <font color="f59317">'''Sacred Hunt:'''</font> May sense any of a ghost's anchors within as many yards as Primal Urge.
* <font color="f59317">'''Tools:'''</font> Lodge Sorcery, Rite of the Funeral (Wolf Rite •)
+
* <font color="f59317">'''Tools:'''</font> Lodge Sorcery, Rite of the Funeral (Wolf Rite •), Rite of the Shadowed Hunt (Wolf Rite ••••)
  
 
====[[Werewolf/Lodges/Lodge of Gargoyles|Lodge of Gargoyles]]====
 
====[[Werewolf/Lodges/Lodge of Gargoyles|Lodge of Gargoyles]]====
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* <font color="f59317">'''Aspiration:'''</font> To protect their dens or warrens from intruders.
 
* <font color="f59317">'''Aspiration:'''</font> To protect their dens or warrens from intruders.
 
* <font color="f59317">'''Ban:'''</font> Sleeping in any form of light.
 
* <font color="f59317">'''Ban:'''</font> Sleeping in any form of light.
* <font color="f59317">'''Sacred Hunt:'''</font> Receive Rote action to any rolls to navigate or track below ground or within caves.
+
* <font color="f59317">'''Sacred Hunt:'''</font> Receive Rote action to any rolls to navigate or track prey below ground or within caves.
 
* <font color="f59317">'''Tools:'''</font> Lodge Sorcery, Lodge Stronghold
 
* <font color="f59317">'''Tools:'''</font> Lodge Sorcery, Lodge Stronghold
  
 
====[[Werewolf/Lodges/Lodge of the Hook Hand|Lodge of the Hook Hand]]====
 
====[[Werewolf/Lodges/Lodge of the Hook Hand|Lodge of the Hook Hand]]====
 
* <font color="f59317">'''Short Description:'''</font> They play up horrific urban legends along with a kill here and there
 
* <font color="f59317">'''Short Description:'''</font> They play up horrific urban legends along with a kill here and there
* <font color="f59317">'''Blessing:'''</font> When telling the story of a local, horrific urban legend roll Presence + Expression v. the resolve of all Mortals present. If a mortal fails they suffer the paranoia condition. . If scaring a mortal personally and through their own actions they may roll Pres+Intim v. Resolve to inflict the Awestruck condition.
+
* <font color="f59317">'''Blessing:'''</font> Attacks against mortals inflict the shaken condition.
* <font color="f59317">'''Aspiration:'''</font> W
+
* <font color="f59317">'''Aspiration:'''</font> To create a new urban legend.
 
* <font color="f59317">'''Ban:'''</font> Not frightening a mortal that has seen something supernatural or professed of such a sight.
 
* <font color="f59317">'''Ban:'''</font> Not frightening a mortal that has seen something supernatural or professed of such a sight.
 
* <font color="f59317">'''Sacred Hunt:'''</font> When in a contested chase with their chosen prey they aggravate the target's failures. The prey's failures become dramatic failures. If they should suffer from a dramatic failure they instead take all of the effects of a normal dramatic failure in a chase.
 
* <font color="f59317">'''Sacred Hunt:'''</font> When in a contested chase with their chosen prey they aggravate the target's failures. The prey's failures become dramatic failures. If they should suffer from a dramatic failure they instead take all of the effects of a normal dramatic failure in a chase.
* <font color="f59317">'''Tools:'''</font> Lodge Sorcery, ???
+
* <font color="f59317">'''Tools:'''</font> Lodge Sorcery, Wax Mask of Dread (Fetish •••), Rite of the Dread Haunt (Wolf Rite •••••)
  
 
====[[Werewolf/Lodges/Lodge of Luna's Tears|Lodge of Luna's Tears]]====
 
====[[Werewolf/Lodges/Lodge of Luna's Tears|Lodge of Luna's Tears]]====
* '''Short Description:''' Assassins and warriors against the Pure.
+
* <font color="f59317">'''Short Description:'''</font> Assassins and warriors against the Pure.
* '''Blessing:''' Any silver weapons or ammunition used by the werewolf inflict the Bleeding tilt regardless of the target's stamina.
+
* <font color="f59317">'''Blessing:'''</font> Any silver weapons or ammunition used by the werewolf inflict the Bleeding tilt regardless of the target's stamina.
* '''Aspiration:''' Killing a Pure with higher spirit status.
+
* <font color="f59317">'''Aspiration:'''</font> Killing a Pure with higher spirit status.
* '''Ban:''' Showing mercy to a Pure werewolf.
+
* <font color="f59317">'''Ban:'''</font> Showing mercy to a Pure werewolf.
* '''Sacred Hunt:''' May add a target's highest renown as a bonus to rolls against them.
+
* <font color="f59317">'''Sacred Hunt:'''</font> May add a target's highest renown as a bonus to rolls against them.
* '''Tools:''' Lodge Armory, Rite of Luna's Forgiveness (Wolf Rite ••• - get +3 to harmony roll if break was in pursuit of Pure), Scar Fetish •••• (may add the target's highest renown to your tracking roll)
+
* <font color="f59317">'''Tools:'''</font> Lodge Armory, Rite of Luna's Forgiveness (Wolf Rite ••• - get +3 to harmony roll if break was in pursuit of Pure), Scar Fetish •••• (may add the target's highest renown to your tracking roll)
  
 
====[[Werewolf/Lodges/Lodge of Roses|Lodge of Roses]]====
 
====[[Werewolf/Lodges/Lodge of Roses|Lodge of Roses]]====
* '''Short Description:''' Honorable werewolves defined by their chivalric codes.
+
* <font color="f59317">'''Short Description:'''</font> Honorable werewolves defined by their chivalric codes.
* '''Blessing:''' Spend 1 Willpower to remove Shaken and Guilty conditions if they were gained while pursuing or upholding a promise or oath.
+
* <font color="f59317">'''Blessing:'''</font> Spend 1 Willpower to remove Shaken and Guilty conditions if they were gained while pursuing or upholding a promise or oath.
* '''Aspiration:''' Suffering to uphold an oath.
+
* <font color="f59317">'''Aspiration:'''</font> Suffering to uphold an oath.
* '''Ban:''' Underhandedness in combat and war.
+
* <font color="f59317">'''Ban:'''</font> Underhandedness in combat and war.
* '''Sacred Hunt:''' Get 9-again v. contested and +2 v. resisted to resist any coercion (supernatural and mundane) to turn them away from their prey.
+
* <font color="f59317">'''Sacred Hunt:'''</font> Get 9-again v. contested and +2 v. resisted to resist any coercion (supernatural and mundane) to turn them away from their prey.
* '''Tools:''' Lodge Connections, Oath of the Rose (Wolf Rite •• - make promise sworn in blood, gain obsessed condition in relation to promise, may only have one oath at a time), Code of Honor •• (ignore Harmony requirement)
+
* <font color="f59317">'''Tools:'''</font> Lodge Connections, Oath of the Rose (Wolf Rite •• - make promise sworn in blood, gain obsessed condition in relation to promise, may only have one oath at a time), Code of Honor •• (ignore Harmony requirement)
  
 
====[[Werewolf/Lodges/Lodge of Scrolls|Lodge of Scrolls]]====
 
====[[Werewolf/Lodges/Lodge of Scrolls|Lodge of Scrolls]]====
* <font color="f59317">'''Short Description:'''</font> W
+
* <font color="f59317">'''Short Description:'''</font> Loremasters and record keepers.
* <font color="f59317">'''Sacred Prey:'''</font> W
+
* <font color="f59317">'''Blessing:'''</font> Can sense why two targets are connected. Must know the two targets in some fashion.
* <font color="f59317">'''Blessing:'''</font> When rolling a Occult to understand a supernatural entity outside of humanity (playable supernaturals) or common supernatural knowledge (ghosts, spirits, angels) get an exceptional success on 3 instead 5.
 
 
* <font color="f59317">'''Aspiration:'''</font> For their knowledge to be proven wrong.
 
* <font color="f59317">'''Aspiration:'''</font> For their knowledge to be proven wrong.
* <font color="f59317">'''Ban:'''</font> W
+
* <font color="f59317">'''Ban:'''</font> Revealing all that you know.
* <font color="f59317">'''Sacred Hunt:'''</font> W
+
* <font color="f59317">'''Sacred Hunt:'''</font> Academics, Occult, and Streetwise rolls to gain information are an exceptional success at 3 instead of 5.
* <font color="f59317">'''Tools:'''</font> Lodge Connections, Lodge Lorehouse
+
* <font color="f59317">'''Tools:'''</font> Lodge Connections, Lodge Lorehouse, Rite of the Spirit's Promise (Wolf Rite •••••)
  
 
====[[Werewolf/Lodges/Lodge of Seasons|Lodge of Seasons]]====
 
====[[Werewolf/Lodges/Lodge of Seasons|Lodge of Seasons]]====
* <font color="f59317">'''Short Description:'''</font> W
+
* <font color="f59317">'''Short Description:'''</font> The Lodge of the Seasons hunt Hosts through attuning themselves to the natural cycles of the world, letting the Uratha heal the damage done by their prey.
* <font color="f59317">'''Sacred Prey:'''</font> W
+
* <font color="f59317">'''Blessing:'''</font> +2 to social rolls meant to open doors during spring, +2 to attack rolls in summer, +2 to mental rolls to gain knowledge during autumn, +2 to resist death rage during winter.
* <font color="f59317">'''Blessing:'''</font> W
+
* <font color="f59317">'''Aspiration:'''</font> To create something for the first time in spring, to fight a new opponent in the summer, to learn something new in autumn, not to take the form of Gauru in the winter
* <font color="f59317">'''Aspiration:'''</font> W
+
* <font color="f59317">'''Ban:'''</font> Taking a life in the spring, resolving a conflict with words in a summer, succumbing to death rage in the winter
* <font color="f59317">'''Ban:'''</font> W
+
* <font color="f59317">'''Sacred Hunt:'''</font> Shartha and spirits that are prey or protect your prey suffer a condition when damaged. The condition is decided by the current season. Swooning for Spring, Berserk for Summer, Obsession for Autumn, and Deprived for Winter.
* <font color="f59317">'''Sacred Hunt:'''</font> W
+
* <font color="f59317">'''Tools:'''</font> Lodge Connections, Fetish •• (Season Flute), Blood Communion of Spring (Wolf Rite •••), Bone Fires of Summer (Wolf Rite •••), Cold Anguish of Winter (Wolf Rite •••), Spirit Lamps of Autumn (Wolf Rite •••)
* <font color="f59317">'''Tools:'''</font> W
 
  
 
====[[Werewolf/Lodges/Lodge of Silence|Lodge of Silence]]====
 
====[[Werewolf/Lodges/Lodge of Silence|Lodge of Silence]]====
* <font color="f59317">'''Short Description:'''</font> A wretched hive of scum and villainy occupied with getting money by nefarious means.
+
* <font color="f59317">'''Short Description:'''</font> Loners, killers, and low werewolves that silence any potential mortals that know too much about uratha.
* <font color="f59317">'''Sacred Prey:'''</font> Amassing wealth.
 
 
* <font color="f59317">'''Blessing:'''</font> W
 
* <font color="f59317">'''Blessing:'''</font> W
 
* <font color="f59317">'''Aspiration:'''</font> W
 
* <font color="f59317">'''Aspiration:'''</font> W
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* <font color="f59317">'''Sacred Hunt:'''</font> W
 
* <font color="f59317">'''Sacred Hunt:'''</font> W
 
* <font color="f59317">'''Tools:'''</font> W
 
* <font color="f59317">'''Tools:'''</font> W
 +
 +
====[[Werewolf/Lodges/Lodge of Thunder|Lodge of Thunder]]====
 +
* <font color="f59317">'''Short Description:'''</font> A lodge dedicated to working with city spirits.
 +
* <font color="f59317">'''Blessing:'''</font> W
 +
* <font color="f59317">'''Aspiration:'''</font> W
 +
* <font color="f59317">'''Ban:'''</font> W
 +
* <font color="f59317">'''Sacred Hunt:'''</font> May sense the presence of things tainted by Idigam within as many yards as their PU. Additionally, they can spot the taint of the Idigam on any living thing immediately. They also immediately know if the their prey has been changed by Idigam.
 +
* <font color="f59317">'''Tools:'''</font> Lodge of Sorcery
  
 
====[[Werewolf/Lodges/Lodge of Unity|Lodge of Unity]]====
 
====[[Werewolf/Lodges/Lodge of Unity|Lodge of Unity]]====
 
* <font color="f59317">'''Short Description:'''</font> W
 
* <font color="f59317">'''Short Description:'''</font> W
* <font color="f59317">'''Sacred Prey:'''</font> W
 
 
* <font color="f59317">'''Blessing:'''</font> W
 
* <font color="f59317">'''Blessing:'''</font> W
 
* <font color="f59317">'''Aspiration:'''</font> W
 
* <font color="f59317">'''Aspiration:'''</font> W

Revision as of 10:47, 20 September 2018

Lodge of Arms

  • Short Description: Warriors seeking greater challenges in combat.
  • Blessing: Add Primal Urge to rolls to resist being disarmed, and add Primal Urge to rolls to stay conscious due to wound penalties.
  • Aspiration: To duel a worthy foe. Worth is defined as equal or greater dots in a combat skill.
  • Ban: To ignore the challenge of a duel.
  • Sacred Hunt: Spend 1 Essence. Reflexively roll perception. If successful you get to know the prey's highest combat-related skill and how many dots they have in it and any relevant specialties. This also applies to anyone protecting your prey. On an exceptional find out if they have any combat-related powers and merits (with vague descriptions).
  • Tools: Lodge Armory, Fetish 4 (adds bonus to relevant combat skill), Squaring the Circle (Wolf Rite ••)

Lodge of Crows

  • Short Description: Clannish and secretive Uratha that want results over glory.
  • Blessing: May add Honor to personal use of Contacts and Allies.
  • Aspiration: For your outward failure to bring success.
  • Ban: Never gain fame for your actions.
  • Sacred Hunt: May track prey through their known connections. May add the targets Contacts, Allies, or Mentor dots to tracking rolls. May only choose one for each instance of tracking.
  • Tools: Lodge Connections, Lodge Lorehouse, Lodge Safehouse, Rite of the Bloodletter (Wolf Rite •)

Lodge of Death

  • Short Description: Death-obsessed werewolves
  • Blessing: Against Numina used by ghost you add your Wisdom to contested rolls and ghosts subtract your Wisdom (in addition to the called resistance attribute) against resisted powers.
  • Aspiration: Getting a ghost to move on either by destroying its anchors, destroying it completely, or helping it pass on.
  • Ban: Allowing another to know the cause of your death.
  • Sacred Hunt: May sense any of a ghost's anchors within as many yards as Primal Urge.
  • Tools: Lodge Sorcery, Rite of the Funeral (Wolf Rite •), Rite of the Shadowed Hunt (Wolf Rite ••••)

Lodge of Gargoyles

  • Short Description: Roof runners and wall climbers that specialize in long-range combat.
  • Blessing: Downgrade as much damage taken from falling as Primal Urge. Additionally, only reach terminal velocity when falling in excess of 40 feet.
  • Aspiration: To take a long range shot against a rat host.
  • Ban: Allowing a rat host to flee.
  • Sacred Hunt: Add highest renown to all Athletics rolls involving running, jumping, and climbing in pursuit of prey.
  • Tools: Lodge Armory, Lodge Connections, Rite of the Sacred Vigil (Wolf Rite •••)

Lodge of Garm

  • Short Description: Zealous Forsaken sworn to the art of slaying werewolves.
  • Blessing: Spending Willpower to enhance an attack against a werewolf adds an extra +2 dice
  • Aspiration: Losing a fight to a stronger foe.
  • Ban: Never retreat before the rest of your pack
  • Sacred Hunt: Sense whether the prey has high Primal Urge, and if so, retain Defense on all-out attacks.
  • Tools: Lodge Armory, Uma Suguthkuth • to •••••

Lodge of the Grotto

  • Short Description: Tunnel rats and sneaks.
  • Blessing: Darkness doesn't confer a negative penalty.
  • Aspiration: To protect their dens or warrens from intruders.
  • Ban: Sleeping in any form of light.
  • Sacred Hunt: Receive Rote action to any rolls to navigate or track prey below ground or within caves.
  • Tools: Lodge Sorcery, Lodge Stronghold

Lodge of the Hook Hand

  • Short Description: They play up horrific urban legends along with a kill here and there
  • Blessing: Attacks against mortals inflict the shaken condition.
  • Aspiration: To create a new urban legend.
  • Ban: Not frightening a mortal that has seen something supernatural or professed of such a sight.
  • Sacred Hunt: When in a contested chase with their chosen prey they aggravate the target's failures. The prey's failures become dramatic failures. If they should suffer from a dramatic failure they instead take all of the effects of a normal dramatic failure in a chase.
  • Tools: Lodge Sorcery, Wax Mask of Dread (Fetish •••), Rite of the Dread Haunt (Wolf Rite •••••)

Lodge of Luna's Tears

  • Short Description: Assassins and warriors against the Pure.
  • Blessing: Any silver weapons or ammunition used by the werewolf inflict the Bleeding tilt regardless of the target's stamina.
  • Aspiration: Killing a Pure with higher spirit status.
  • Ban: Showing mercy to a Pure werewolf.
  • Sacred Hunt: May add a target's highest renown as a bonus to rolls against them.
  • Tools: Lodge Armory, Rite of Luna's Forgiveness (Wolf Rite ••• - get +3 to harmony roll if break was in pursuit of Pure), Scar Fetish •••• (may add the target's highest renown to your tracking roll)

Lodge of Roses

  • Short Description: Honorable werewolves defined by their chivalric codes.
  • Blessing: Spend 1 Willpower to remove Shaken and Guilty conditions if they were gained while pursuing or upholding a promise or oath.
  • Aspiration: Suffering to uphold an oath.
  • Ban: Underhandedness in combat and war.
  • Sacred Hunt: Get 9-again v. contested and +2 v. resisted to resist any coercion (supernatural and mundane) to turn them away from their prey.
  • Tools: Lodge Connections, Oath of the Rose (Wolf Rite •• - make promise sworn in blood, gain obsessed condition in relation to promise, may only have one oath at a time), Code of Honor •• (ignore Harmony requirement)

Lodge of Scrolls

  • Short Description: Loremasters and record keepers.
  • Blessing: Can sense why two targets are connected. Must know the two targets in some fashion.
  • Aspiration: For their knowledge to be proven wrong.
  • Ban: Revealing all that you know.
  • Sacred Hunt: Academics, Occult, and Streetwise rolls to gain information are an exceptional success at 3 instead of 5.
  • Tools: Lodge Connections, Lodge Lorehouse, Rite of the Spirit's Promise (Wolf Rite •••••)

Lodge of Seasons

  • Short Description: The Lodge of the Seasons hunt Hosts through attuning themselves to the natural cycles of the world, letting the Uratha heal the damage done by their prey.
  • Blessing: +2 to social rolls meant to open doors during spring, +2 to attack rolls in summer, +2 to mental rolls to gain knowledge during autumn, +2 to resist death rage during winter.
  • Aspiration: To create something for the first time in spring, to fight a new opponent in the summer, to learn something new in autumn, not to take the form of Gauru in the winter
  • Ban: Taking a life in the spring, resolving a conflict with words in a summer, succumbing to death rage in the winter
  • Sacred Hunt: Shartha and spirits that are prey or protect your prey suffer a condition when damaged. The condition is decided by the current season. Swooning for Spring, Berserk for Summer, Obsession for Autumn, and Deprived for Winter.
  • Tools: Lodge Connections, Fetish •• (Season Flute), Blood Communion of Spring (Wolf Rite •••), Bone Fires of Summer (Wolf Rite •••), Cold Anguish of Winter (Wolf Rite •••), Spirit Lamps of Autumn (Wolf Rite •••)

Lodge of Silence

  • Short Description: Loners, killers, and low werewolves that silence any potential mortals that know too much about uratha.
  • Blessing: W
  • Aspiration: W
  • Ban: Gaining money legally.
  • Sacred Hunt: Attaining a new monetary stream or destroying something in opposition of that.
  • Tools: W

Lodge of Stone

  • Short Description: A lodge dedicated to working with city spirits.
  • Sacred Prey: W
  • Blessing: W
  • Aspiration: W
  • Ban: W
  • Sacred Hunt: W
  • Tools: W

Lodge of Thunder

  • Short Description: A lodge dedicated to working with city spirits.
  • Blessing: W
  • Aspiration: W
  • Ban: W
  • Sacred Hunt: May sense the presence of things tainted by Idigam within as many yards as their PU. Additionally, they can spot the taint of the Idigam on any living thing immediately. They also immediately know if the their prey has been changed by Idigam.
  • Tools: Lodge of Sorcery

Lodge of Unity

  • Short Description: W
  • Blessing: W
  • Aspiration: W
  • Ban: W
  • Sacred Hunt: W
  • Tools: W