Actions

CGen

Mental

Common Sense - •••

Pre-req: None.
Effect: Once per week (per HR:Durations) roll Wits+Composure and ask the ST a question. Exceptional success allows two questions to be asked. Pg 44 CoD

Danger Sense - ••

Pre-req: None.
Effect: +2 on Wits+Composure to spot an ambush. Pg 44 CoD

Direction Sense -

Pre-req: None.
Effect: Never suffer penalties to navigate or find their way. Pg 44 CoD

Eidetic Memory - ••

Pre-req: None.
Effect: +2 when making Intelligence+Composure rolls to remember something. Pg 44 CoD

Encyclopedic Knowledge - ••

Pre-req: None.
Effect: Pick a skill to know a lot about, even if there are not dots in the skill. Roll Intelligence+Wits to gain a bit of information relevant to the skill from an ST. Pg 44 CoD

Eyes for the Strange - ••

Pre-req: Resolve ••, Occult .
Effect: Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. Am exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event. Pg 44 CoD

Fast Reflexes - to •••

Pre-req: Wits ••• or Dexterity •••.
Effect: +1 Initiative per dot. Pg 44 CoD

Good Time Management -

Pre-req: Academics •• or Science ••.
Effect: Halve time between rolls on extended actions. Pg 44 CoD

Holistic Awareness -

Pre-req: None.
Effect: Roll Wits+Survival to collect holistic medical supplies. Pg 44 CoD

Indomitable - ••

Pre-req: Resolve •••.
Effect: +2 dice to resist supernatural influence, or -2 dice to their pool for a contested roll. Does not work on mundane methods of persuasion or manipulation. Pg 45 CoD