Difference between revisions of "Vampire/CheatSheets"
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− | + | Humanity replaces Integrity on the vampire's character sheet.<br> | |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Humanity !! Human relations modifier | ||
+ | |- | ||
+ | | 9-10 || +2 | ||
+ | |- | ||
+ | | 7-8 || 0 | ||
+ | |- | ||
+ | | 5-6 || -1 | ||
+ | |- | ||
+ | | 4 || -2 | ||
+ | |- | ||
+ | | 3 || -3 | ||
+ | |- | ||
+ | | 2 || -5 | ||
+ | |- | ||
+ | | 1 || Chance die | ||
+ | |- | ||
+ | | 0 || GAME OVER | ||
+ | |- | ||
+ | |}<br> | ||
+ | |||
+ | === BREAKING POINTS === | ||
+ | Besides the sample list on p. 107 of "Vampire: the Requiem Second Edition", an ST may rule something a breaking point at their own discretion.<br> | ||
+ | |||
+ | === TRIGGERS === | ||
+ | Each breaking point trigger is attached to a level of Humanity from 1 to 10.<br> | ||
+ | When a breaking point is tripped, roll according to chart: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Breaking Point Humanity !! Base Number of Dice | ||
+ | |- | ||
+ | | 9-10 || 5 | ||
+ | |- | ||
+ | | 7-8 || 4 | ||
+ | |- | ||
+ | | 5-6 || 3 | ||
+ | |- | ||
+ | | 4-5 || 2 | ||
+ | |- | ||
+ | | 2-3 || 1 | ||
+ | |- | ||
+ | | 1 || 0 | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Detachment Modifiers !! Dice Mod | ||
+ | |- | ||
+ | | Has one Touchstone || +2 | ||
+ | |- | ||
+ | | Has multiple Touchstones || +3 | ||
+ | |- | ||
+ | | No Touchstones || -2 | ||
+ | |- | ||
+ | | Protecting your Masquerade || -1 | ||
+ | |- | ||
+ | | Protecting your Requiem || +1 | ||
+ | |} | ||
+ | |||
</div> | </div> | ||
</div> | </div> |
Revision as of 19:50, 23 April 2022
Blood Sorcery
Stuff
Court Offices
Stuff
Cruac
Stuff
Drinking Supernaturals
Stuff
Frenzy
Stuff
Humanity
Humanity replaces Integrity on the vampire's character sheet.
Humanity | Human relations modifier |
---|---|
9-10 | +2 |
7-8 | 0 |
5-6 | -1 |
4 | -2 |
3 | -3 |
2 | -5 |
1 | Chance die |
0 | GAME OVER |
BREAKING POINTS
Besides the sample list on p. 107 of "Vampire: the Requiem Second Edition", an ST may rule something a breaking point at their own discretion.
TRIGGERS
Each breaking point trigger is attached to a level of Humanity from 1 to 10.
When a breaking point is tripped, roll according to chart:
Breaking Point Humanity | Base Number of Dice |
---|---|
9-10 | 5 |
7-8 | 4 |
5-6 | 3 |
4-5 | 2 |
2-3 | 1 |
1 | 0 |
Detachment Modifiers | Dice Mod |
---|---|
Has one Touchstone | +2 |
Has multiple Touchstones | +3 |
No Touchstones | -2 |
Protecting your Masquerade | -1 |
Protecting your Requiem | +1 |
Invictus Titles
Stuff
Lashing Out
Stuff
Status
Stuff
Theban Sorcery
Stuff
Traditions
Stuff