Difference between revisions of "Vampire/CheatSheets"
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Each roll takes thirty minutes of in-game time by default. Reduce to fifteen minutes per roll of the ritualist's dots in Blood Sorcery are greater than the level of the ritual<br> | Each roll takes thirty minutes of in-game time by default. Reduce to fifteen minutes per roll of the ritualist's dots in Blood Sorcery are greater than the level of the ritual<br> | ||
Roll a number of times equal to number of unmodified Blood Sorcery dice to meet the target successes listed on the ritual.<br> | Roll a number of times equal to number of unmodified Blood Sorcery dice to meet the target successes listed on the ritual.<br> | ||
+ | |||
+ | === OUTCOMES === | ||
'''Exceptional Success:''' Add successes to the total. Also choose one of the following:<br> | '''Exceptional Success:''' Add successes to the total. Also choose one of the following:<br> | ||
* Reduce target successes by ritualist's dots in their Blood Sorcery | * Reduce target successes by ritualist's dots in their Blood Sorcery |
Revision as of 19:44, 26 April 2022
THE SACRIFICE
Cruac: 1 Kindred Vitae per level of Rite
Theban: 1 Willpower point and a specific object
THE REQUEST
- Cruac: Manipulation + Occult + Cruac
- Theban: Intelligence + Academics + Theban Sorcery
Each roll takes thirty minutes of in-game time by default. Reduce to fifteen minutes per roll of the ritualist's dots in Blood Sorcery are greater than the level of the ritual
Roll a number of times equal to number of unmodified Blood Sorcery dice to meet the target successes listed on the ritual.
OUTCOMES
Exceptional Success: Add successes to the total. Also choose one of the following:
- Reduce target successes by ritualist's dots in their Blood Sorcery
- Reduce roll times to fifteen minutes from thirty (or to five from fifteen)
- Gain Ecstatic (Cruac) or Raptured (Theban) Condition
Success: Add successes to the total
Failure: Abandon ritual or take Stumbled Condition
Dramatic Failure: Autofail, gain Tempted (Cruac) or Humbled (Theban); next ritual attempted made at -2 per roll
If total successes are met, the ritual immediately takes effect
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Humanity replaces Integrity on the vampire's character sheet.
Humanity | Human relations modifier |
---|---|
9-10 | +2 |
7-8 | 0 |
5-6 | -1 |
4 | -2 |
3 | -3 |
2 | -5 |
1 | Chance die |
0 | GAME OVER |
BREAKING POINTS
Besides the sample list on p. 107 of "Vampire: the Requiem Second Edition", an ST may rule something a breaking point at their own discretion.
TRIGGERS
Each breaking point trigger is attached to a level of Humanity from 1 to 10.
When a breaking point is tripped, roll according to chart:
Breaking Point Humanity | Base Number of Dice |
---|---|
9-10 | 5 |
7-8 | 4 |
5-6 | 3 |
4-5 | 2 |
2-3 | 1 |
1 | 0 |
Detachment Modifiers | Dice Mod |
---|---|
Has one Touchstone | +2 |
Has multiple Touchstones | +3 |
No Touchstones | -2 |
Protecting your Masquerade | -1 |
Protecting your Requiem | +1 |
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