Difference between revisions of "Territory System"
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= Overview = | = Overview = | ||
{{Dropcap|I}}nfluence has an important role here. And it doesn't always come in the form of dots on a character sheet. To try and reflect the benefits that having influence over an area can provide, we've come up with a system to represent these abstract ideas in a somewhat concrete manner.<br><br> | {{Dropcap|I}}nfluence has an important role here. And it doesn't always come in the form of dots on a character sheet. To try and reflect the benefits that having influence over an area can provide, we've come up with a system to represent these abstract ideas in a somewhat concrete manner.<br><br> | ||
− | + | ||
− | + | What does territory do?<br><br> | |
− | + | {{tab}}Territory provides a Cadre with protection, in the form of myriad defenses. Hardened walls and pit traps are equally important as zoning commissions and a press of bodies. In game terms, there are four bonuses to every territory: | |
− | + | *Unique Bonus: | |
− | + | ** This is a bonus available only to those who claim a given territory, such as unique knowledge or access to a rare resources. | |
+ | * Cost Reward: | ||
+ | ** This is a trio of merits which, when purchased by a Cadre member, awards 1 beat, through fulfilling a Condition, as each merit relates to the nature of each neighborhood. PCs must be the Owners of the Territory at the time of purchasing the merit in order to receive the Cost Reward, and the onus of remembering to put it in the +request for the kick back is on the player. | ||
+ | * Specialty: | ||
+ | ** A specialty that Cadre members can access at all times as though it were on their sheet, as long as they are Owner of that Territory. | ||
+ | *Superiority: | ||
+ | **When within a territory they control, Cadre members receive +2 Dice to react to surprises and ambushes. | ||
= Lexicon = | = Lexicon = | ||
{{Dropcap|H}}ere is a list of the common terms used in the system that we use to maintain and control the [[Group:Index|Claimed Territories]] of various Cadres. | {{Dropcap|H}}ere is a list of the common terms used in the system that we use to maintain and control the [[Group:Index|Claimed Territories]] of various Cadres. | ||
<br><br> | <br><br> | ||
− | + | * Cadre: | |
− | + | ** A blanket term for Packs/Coteries/Motleys/Cabals (or mixed sphere groups) | |
− | + | * Territory: | |
− | + | ** A geographically contiguous area that can be controlled, either physically, legally, or socially. | |
− | + | * Open Territory: | |
− | + | ** A Territory that has not been Claimed. | |
− | + | * Claimed Territory: | |
+ | ** A Territory that has been Claimed by a Cadre through Influence | ||
+ | * Location Value (LV): | ||
+ | ** A numerical representation of the difficulty and energy needed to secure an area. | ||
+ | * Influence: | ||
+ | ** A numerical representation of the successes achieved towards securing an area. | ||
+ | * Clout: | ||
+ | ** The sum total of assets and skills a Cadre can devote to claiming and maintaining territory. This creates a die pool that can be used to enhance Territory Actions, both offensive and defensive. This is an abstraction of a groups total power, not an exact measure. <br><br>Clout is composed of the sum of approved merits, minus Power Stat(s) across the group - this is not the total dots, but the total number of merits. <br><br>+Resource points and +coins can be spent to bolster that number temporarily, reflective of using on-hand, disposable income to assist you. This does give templates that do not have a power stat (Primal Urge, Gnosis, Wyrd, Blood Potency, etc) an advantage over supernaturals when figuring out their personal and group Clout. | ||
= The Territory System= | = The Territory System= | ||
=== What is the Territory system === | === What is the Territory system === | ||
− | + | {{Dropcap|O}}btaining territory is not simply as easy as moving in to an unclaimed neighborhood, even if you killed the previous residents. To obtain territory, a Cadre must invest time and resources in relation to the Location Value (LV) of the territory. Territories have a LV, whether claimed or not. The hows and whys of a LV are abstractions designed to cover everything from bribing local politicians, haggling with local gangs, bartering or intimidating local residents and simple construction and renovations. This system is designed to be simple, fun, and easy to use, not necessarily accurate and all-encompassing. | |
+ | <br> | ||
<br> | <br> | ||
− | |||
=== How does the system work === | === How does the system work === | ||
− | + | * There are only two basic actions for which a Clout pool can be used: | |
+ | ** Building Influence | ||
+ | ** Destroying Influence. | ||
+ | Both use a Cadre's Clout as the base dice pool and each success earns one level of Influence built or destroyed. Resources and Coins can be spent on a one for one basis to add dice to any single Clout roll. There are no other modifiers to Clout rolls. Clout refreshes once a week and does not roll over. | ||
− | + | To claim an Open Territory a Cadre must build a number of Influence equivalent to the LV of that Territory. Once the level of Influence in an Open Territory matches the LV, the Cadre then become the Owner and the Territory becomes Claimed. The Owner of a Claimed Territory receives all benefits of that Territory for the duration of being that Owner. Note: Influence caps at the LV of a neighborhood. | |
− | + | To take over a Claimed Territory from another Owner you must first remove the Owner by destroying all Influence. Each success on a Clout roll to destroy Influence subtracts one level of Influence that the Owner has invested in that Territory's LV. When all Influence has reached 0, the Owner is removed and the Territory becomes Open. Note: Influence cannot be lowered below 0. | |
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− | + | If two or more Cadres attempt to claim the same unclaimed Territory, the process is contested. All Cadres will roll their Clout pools and successes will be cancelled out by all other opposing Influence, the same as with destroying Influence actions. Any Cadre with successes remaining builds Influence in that Territory with the remaining successes. This does mean that with enough competing Influences, a stalemate is possible.<br><br> | |
− | + | To find out who the opposition is, use the highest pool in the Cadre of Wits+Streetwise OR Investigation to 'seek' vs Manipulation+Socialize OR Streetwise to 'hide'.<br><br> | |
− | + | '''''If someone in a contested claim does not roll for that week, they lose that week's roll. RL sucks, but so does being stalemated for weeks waiting for someone to come and throw dice at a job. Non-contested jobs do not suffer this penalty.'''''<br><br> | |
− | '' | ||
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− | + | {{Dropcap|O}}wner Upkeep: Upon becoming the Owner of a Territory, 5 Clout points must be used every week to maintain that Territory's Influence, effectively lowering that Cadre's weekly Clout pool by 5. Vacating a Territory by ceding Ownership will return that upkeep to the Clout pool. If you cannot pay the upkeep in Clout, your Influence will decrease by the missing amount every week. If it reaches 0, it becomes an Open territory again.<br><br> | |
− | + | {{Dropcap|S}}upport: A Cadre's Influence actions can be used in support of another Cadre. The system remains the same, except when declaring in support of another Cadre, the successes are simply added to that Cadre's total rather than working against them.<br><br> | |
− | + | {{Dropcap|S}}plitting: A Cadre can split their Clout pool for the week in any number of ways to wield their Influence, however, the declaration of all spent Clout must be made at the same time (for book-keeping and sanity's sake).<br><br> | |
− | + | {{Dropcap|F}}iefdoms: A Cadre can own multiple Territories, but must maintain Owner Upkeep for each one separately.<br><br> | |
<br> | <br> | ||
− | + | {{Dropcap|D}}istricts: Districts can be flipped to the control of a sphere by that sphere controlling 75% of the Neighborhoods within the District.<br> | |
+ | <br><br> | ||
+ | {{Dropcap|M}}ortals are invaluable. To represent the ease with which they can move in human society, when a mortal/+ spends +Coins to bolster a Cadre's temporary Clout, they gain +2 clout, instead of +1.<br> | ||
+ | <br><br> | ||
=== How do I use the system in game === | === How do I use the system in game === | ||
− | + | +Requests, preferably titled TS: (Neighborhood Name), will be used to manage the system. Please include the people involved, or the +lair number, the Cadre's Clout (with any subtractions for held territories noted).<br><br>Uses:<br> | |
+ | * Claim an area you live in to keep it safer (think traditional vampire or werewolf territory management). | ||
+ | * Improve an area your pc cares about. Want to turn some slums into something better? Reduce the Risk from High to Moderate? Help the poor? | ||
+ | * Keep an eye on rivals. | ||
+ | * Be an evil landlord that charges +Resources or +coins to stay in your territory. | ||
+ | * Get some Beat kickbacks and themed advantages! | ||
+ | * Dislike someone? And they have turf? Go mess with their Influence. | ||
+ | * Need help? Use +resources or +coins to bribe some heavy Influencers into working with you to take a territory. | ||
− | = Territory | + | = Territory List = |
+ | [[Image:Districts8-2-22.png]] | ||
+ | == Far North (FN) == | ||
+ | {{#DPL: | ||
+ | |namespace=Maps | ||
+ | |category=Far North District | ||
+ | |shownamespace=false | ||
+ | |uses=Template:Territory | ||
+ | |includepage={Territory}:%TITLE%:lv:sph:claimed:spec:cr:unique: | ||
+ | |table=class=ecltable,-,Neighborhood,Value,Sphere,Claimed,Specialty,Cost Reward,Unique Bonus | ||
+ | |tablesortcol=1 | ||
+ | |tablerow=[[%PAGE%{{!}}%%]],%%,%%,%%,%%,%%,%% | ||
+ | }} | ||
+ | == Northwest Side (NW) == | ||
+ | {{#DPL: | ||
+ | |namespace=Maps | ||
+ | |category=Northwest Side District | ||
+ | |shownamespace=false | ||
+ | |uses=Template:Territory | ||
+ | |includepage={Territory}:%TITLE%:lv:sph:claimed:spec:cr:unique: | ||
+ | |table=class=ecltable,-,Neighborhood,Value,Sphere,Claimed,Specialty,Cost Reward,Unique Bonus | ||
+ | |tablesortcol=1 | ||
+ | |tablerow=[[%PAGE%{{!}}%%]],%%,%%,%%,%%,%%,%% | ||
+ | }} | ||
+ | == North Side (NS) == | ||
+ | {{#DPL: | ||
+ | |namespace=Maps | ||
+ | |category=North Side District | ||
+ | |shownamespace=false | ||
+ | |uses=Template:Territory | ||
+ | |includepage={Territory}:%TITLE%:lv:sph:claimed:spec:cr:unique: | ||
+ | |table=class=ecltable,-,Neighborhood,Value,Sphere,Claimed,Specialty,Cost Reward,Unique Bonus | ||
+ | |tablesortcol=1 | ||
+ | |tablerow=[[%PAGE%{{!}}%%]],%%,%%,%%,%%,%%,%% | ||
+ | }} | ||
+ | == West Side (WS) == | ||
+ | {{#DPL: | ||
+ | |namespace=Maps | ||
+ | |category=West Side District | ||
+ | |shownamespace=false | ||
+ | |uses=Template:Territory | ||
+ | |includepage={Territory}:%TITLE%:lv:sph:claimed:spec:cr:unique: | ||
+ | |table=class=ecltable,-,Neighborhood,Value,Sphere,Claimed,Specialty,Cost Reward,Unique Bonus | ||
+ | |tablesortcol=1 | ||
+ | |tablerow=[[%PAGE%{{!}}%%]],%%,%%,%%,%%,%%,%% | ||
+ | }} | ||
+ | == Central (CE) == | ||
+ | {{#DPL: | ||
+ | |namespace=Maps | ||
+ | |category=Central District | ||
+ | |shownamespace=false | ||
+ | |uses=Template:Territory | ||
+ | |includepage={Territory}:%TITLE%:lv:sph:claimed:spec:cr:unique: | ||
+ | |table=class=ecltable,-,Neighborhood,Value,Sphere,Claimed,Specialty,Cost Reward,Unique Bonus | ||
+ | |tablesortcol=1 | ||
+ | |tablerow=[[%PAGE%{{!}}%%]],%%,%%,%%,%%,%%,%% | ||
+ | }} | ||
+ | == Southwest Side (SW) == | ||
+ | {{#DPL: | ||
+ | |namespace=Maps | ||
+ | |category=Southwest Side District | ||
+ | |shownamespace=false | ||
+ | |uses=Template:Territory | ||
+ | |includepage={Territory}:%TITLE%:lv:sph:claimed:spec:cr:unique: | ||
+ | |table=class=ecltable,-,Neighborhood,Value,Sphere,Claimed,Specialty,Cost Reward,Unique Bonus | ||
+ | |tablesortcol=1 | ||
+ | |tablerow=[[%PAGE%{{!}}%%]],%%,%%,%%,%%,%%,%% | ||
+ | }} | ||
+ | == South Side (SS) == | ||
+ | {{#DPL: | ||
+ | |namespace=Maps | ||
+ | |category=South Side District | ||
+ | |shownamespace=false | ||
+ | |uses=Template:Territory | ||
+ | |includepage={Territory}:%TITLE%:lv:sph:claimed:spec:cr:unique: | ||
+ | |table=class=ecltable,-,Neighborhood,Value,Sphere,Claimed,Specialty,Cost Reward,Unique Bonus | ||
+ | |tablesortcol=1 | ||
+ | |tablerow=[[%PAGE%{{!}}%%]],%%,%%,%%,%%,%%,%% | ||
+ | }} | ||
+ | == Far Southwest (FW) == | ||
+ | {{#DPL: | ||
+ | |namespace=Maps | ||
+ | |category=Far Southwest Side District | ||
+ | |shownamespace=false | ||
+ | |uses=Template:Territory | ||
+ | |includepage={Territory}:%TITLE%:lv:sph:claimed:spec:cr:unique: | ||
+ | |table=class=ecltable,-,Neighborhood,Value,Sphere,Claimed,Specialty,Cost Reward,Unique Bonus | ||
+ | |tablesortcol=1 | ||
+ | |tablerow=[[%PAGE%{{!}}%%]],%%,%%,%%,%%,%%,%% | ||
+ | }} | ||
+ | == Far Southeast (FE) == | ||
{{#DPL: | {{#DPL: | ||
|namespace=Maps | |namespace=Maps | ||
− | |category= | + | |category=Far Southeast Side District |
|shownamespace=false | |shownamespace=false | ||
|uses=Template:Territory | |uses=Template:Territory | ||
− | |includepage={Territory}:%TITLE%:lv:sph:spec:cr:unique: | + | |includepage={Territory}:%TITLE%:lv:sph:claimed:spec:cr:unique: |
− | |table=class=ecltable,-, | + | |table=class=ecltable,-,Neighborhood,Value,Sphere,Claimed,Specialty,Cost Reward,Unique Bonus |
|tablesortcol=1 | |tablesortcol=1 | ||
|tablerow=[[%PAGE%{{!}}%%]],%%,%%,%%,%%,%%,%% | |tablerow=[[%PAGE%{{!}}%%]],%%,%%,%%,%%,%%,%% | ||
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<br> | <br> | ||
== CoD Core == | == CoD Core == | ||
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=== Mental === | === Mental === | ||
− | '''Area of Expertise''' | + | '''Area of Expertise''' - Only applies for social specialties. |
'''Common Sense''' | '''Common Sense''' | ||
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'''Direction Sense''' | '''Direction Sense''' | ||
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'''Encyclopedic Knowledge''' | '''Encyclopedic Knowledge''' | ||
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'''Good Time Management''' | '''Good Time Management''' | ||
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'''Interdisciplinary Specialty''' | '''Interdisciplinary Specialty''' | ||
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'''Library''' | '''Library''' | ||
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'''Multilingual''' | '''Multilingual''' | ||
'''Patient''' | '''Patient''' | ||
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'''Trained Observer''' | '''Trained Observer''' | ||
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<br> | <br> | ||
=== Physical === | === Physical === | ||
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− | + | None applicable. | |
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<br> | <br> | ||
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'''Allies''' | '''Allies''' | ||
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'''Barfly''' | '''Barfly''' | ||
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'''Fixer''' | '''Fixer''' | ||
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'''Inspiring''' | '''Inspiring''' | ||
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'''Pusher''' | '''Pusher''' | ||
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'''Retainer''' | '''Retainer''' | ||
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'''Spin Doctor''' | '''Spin Doctor''' | ||
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'''Takes One to Know One''' | '''Takes One to Know One''' | ||
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'''True Friend''' | '''True Friend''' | ||
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== Hurt Locker == | == Hurt Locker == | ||
'''Air of Menace''' | '''Air of Menace''' | ||
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'''Cohesive Unit''' | '''Cohesive Unit''' | ||
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'''Empath''' | '''Empath''' | ||
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'''Peacemaker''' | '''Peacemaker''' | ||
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'''Support Network''' | '''Support Network''' | ||
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<br> | <br> | ||
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<headertabs /> | <headertabs /> |
Latest revision as of 13:12, 8 August 2022
I
nfluence has an important role here. And it doesn't always come in the form of dots on a character sheet. To try and reflect the benefits that having influence over an area can provide, we've come up with a system to represent these abstract ideas in a somewhat concrete manner.
What does territory do?
Territory provides a Cadre with protection, in the form of myriad defenses. Hardened walls and pit traps are equally important as zoning commissions and a press of bodies. In game terms, there are four bonuses to every territory:
- Unique Bonus:
- This is a bonus available only to those who claim a given territory, such as unique knowledge or access to a rare resources.
- Cost Reward:
- This is a trio of merits which, when purchased by a Cadre member, awards 1 beat, through fulfilling a Condition, as each merit relates to the nature of each neighborhood. PCs must be the Owners of the Territory at the time of purchasing the merit in order to receive the Cost Reward, and the onus of remembering to put it in the +request for the kick back is on the player.
- Specialty:
- A specialty that Cadre members can access at all times as though it were on their sheet, as long as they are Owner of that Territory.
- Superiority:
- When within a territory they control, Cadre members receive +2 Dice to react to surprises and ambushes.
H
ere is a list of the common terms used in the system that we use to maintain and control the Claimed Territories of various Cadres.
- Cadre:
- A blanket term for Packs/Coteries/Motleys/Cabals (or mixed sphere groups)
- Territory:
- A geographically contiguous area that can be controlled, either physically, legally, or socially.
- Open Territory:
- A Territory that has not been Claimed.
- Claimed Territory:
- A Territory that has been Claimed by a Cadre through Influence
- Location Value (LV):
- A numerical representation of the difficulty and energy needed to secure an area.
- Influence:
- A numerical representation of the successes achieved towards securing an area.
- Clout:
- The sum total of assets and skills a Cadre can devote to claiming and maintaining territory. This creates a die pool that can be used to enhance Territory Actions, both offensive and defensive. This is an abstraction of a groups total power, not an exact measure.
Clout is composed of the sum of approved merits, minus Power Stat(s) across the group - this is not the total dots, but the total number of merits.
+Resource points and +coins can be spent to bolster that number temporarily, reflective of using on-hand, disposable income to assist you. This does give templates that do not have a power stat (Primal Urge, Gnosis, Wyrd, Blood Potency, etc) an advantage over supernaturals when figuring out their personal and group Clout.
- The sum total of assets and skills a Cadre can devote to claiming and maintaining territory. This creates a die pool that can be used to enhance Territory Actions, both offensive and defensive. This is an abstraction of a groups total power, not an exact measure.
What is the Territory system
O
btaining territory is not simply as easy as moving in to an unclaimed neighborhood, even if you killed the previous residents. To obtain territory, a Cadre must invest time and resources in relation to the Location Value (LV) of the territory. Territories have a LV, whether claimed or not. The hows and whys of a LV are abstractions designed to cover everything from bribing local politicians, haggling with local gangs, bartering or intimidating local residents and simple construction and renovations. This system is designed to be simple, fun, and easy to use, not necessarily accurate and all-encompassing.
How does the system work
- There are only two basic actions for which a Clout pool can be used:
- Building Influence
- Destroying Influence.
Both use a Cadre's Clout as the base dice pool and each success earns one level of Influence built or destroyed. Resources and Coins can be spent on a one for one basis to add dice to any single Clout roll. There are no other modifiers to Clout rolls. Clout refreshes once a week and does not roll over.
To claim an Open Territory a Cadre must build a number of Influence equivalent to the LV of that Territory. Once the level of Influence in an Open Territory matches the LV, the Cadre then become the Owner and the Territory becomes Claimed. The Owner of a Claimed Territory receives all benefits of that Territory for the duration of being that Owner. Note: Influence caps at the LV of a neighborhood.
To take over a Claimed Territory from another Owner you must first remove the Owner by destroying all Influence. Each success on a Clout roll to destroy Influence subtracts one level of Influence that the Owner has invested in that Territory's LV. When all Influence has reached 0, the Owner is removed and the Territory becomes Open. Note: Influence cannot be lowered below 0.
If two or more Cadres attempt to claim the same unclaimed Territory, the process is contested. All Cadres will roll their Clout pools and successes will be cancelled out by all other opposing Influence, the same as with destroying Influence actions. Any Cadre with successes remaining builds Influence in that Territory with the remaining successes. This does mean that with enough competing Influences, a stalemate is possible.
To find out who the opposition is, use the highest pool in the Cadre of Wits+Streetwise OR Investigation to 'seek' vs Manipulation+Socialize OR Streetwise to 'hide'.
If someone in a contested claim does not roll for that week, they lose that week's roll. RL sucks, but so does being stalemated for weeks waiting for someone to come and throw dice at a job. Non-contested jobs do not suffer this penalty.
O
wner Upkeep: Upon becoming the Owner of a Territory, 5 Clout points must be used every week to maintain that Territory's Influence, effectively lowering that Cadre's weekly Clout pool by 5. Vacating a Territory by ceding Ownership will return that upkeep to the Clout pool. If you cannot pay the upkeep in Clout, your Influence will decrease by the missing amount every week. If it reaches 0, it becomes an Open territory again.
S
upport: A Cadre's Influence actions can be used in support of another Cadre. The system remains the same, except when declaring in support of another Cadre, the successes are simply added to that Cadre's total rather than working against them.
S
plitting: A Cadre can split their Clout pool for the week in any number of ways to wield their Influence, however, the declaration of all spent Clout must be made at the same time (for book-keeping and sanity's sake).
F
iefdoms: A Cadre can own multiple Territories, but must maintain Owner Upkeep for each one separately.
D
istricts: Districts can be flipped to the control of a sphere by that sphere controlling 75% of the Neighborhoods within the District.
M
ortals are invaluable. To represent the ease with which they can move in human society, when a mortal/+ spends +Coins to bolster a Cadre's temporary Clout, they gain +2 clout, instead of +1.
How do I use the system in game
+Requests, preferably titled TS: (Neighborhood Name), will be used to manage the system. Please include the people involved, or the +lair number, the Cadre's Clout (with any subtractions for held territories noted).
Uses:
- Claim an area you live in to keep it safer (think traditional vampire or werewolf territory management).
- Improve an area your pc cares about. Want to turn some slums into something better? Reduce the Risk from High to Moderate? Help the poor?
- Keep an eye on rivals.
- Be an evil landlord that charges +Resources or +coins to stay in your territory.
- Get some Beat kickbacks and themed advantages!
- Dislike someone? And they have turf? Go mess with their Influence.
- Need help? Use +resources or +coins to bribe some heavy Influencers into working with you to take a territory.
Far North (FN)
Neighborhood | Value | Sphere | Claimed | Specialty | Cost Reward | Unique Bonus | |
---|---|---|---|---|---|---|---|
Albany Park | 15 | Unclaimed | Hiking (Survival) | Greyhound, Multilingual, Library | With an hours work, a meal can be found to satisfy any dietary requirement. Even the undead. | ||
Edgewater | 20 | Unclaimed | Carousing (Socialize) | Holistic Awareness, Multilingual, Safe Place | Once per week, can obtain a moderately fresh corpse from Graceland Cemetery without a roll. | ||
Edison Park | 20 | Unclaimed | Foraging (Survival) | Direction Sense, Meditative Mind, Fleet of Foot. | Once per week obtain holy water or sacrament blessed with true faith from the Saint Juliana Catholic Church. | ||
Forest Glen | 25 | Unclaimed | Gardening (Crafts) | Fleet of Foot, Inspiring, Table Turner | Spend a point of Resources to gain +1 to social rolls as per Striking Looks for a day. | ||
Jefferson Park | 20 | Unclaimed | Navigation (Streetwise) | Barfly, Safe Place, Hobbyist Clique | Once per week find a safe place to sleep. | ||
Lincoln Square | 15 | Unclaimed | Bureaucracy (Politics) | Allies(Government), Retainer, Staff | Once per month, you can find a willing and suitable mortal "employee" for a task. (Permanent acquisition requires Experience Expenditure.) | ||
North Park | 25 | Unclaimed | Cross Culture (Socialize) | Barfly, Multilingual, Iron Stamina | Once a month find someone that can translate a spoken or written language to english. | ||
Norwood Park | 20 | Vampire | Keepers Coterie | First Aid (Medicine) | Common Sense, Tolerance for Biology, Direction Sense | Once per month acquire fresh bio-waste from the hospital. | |
O'Hare | 20 | Vampire | Keepers Coterie | Black Market (Streetwise) | Fixer, Pusher, Support Network | Once per month find someone to courier a message of package. Treat it as Anonymity 2 for tracking purposes. | |
Roger's Park | 20 | Unclaimed | Running (Athletics) | Iron Stamina, Multiligual, Holistic Awareness | Once per month, spend a resource point to hire students for a +3 bonus to a research check. | ||
Uptown | 20 | Unclaimed | Sale Pitches (Persuasion) | Direction Sense, Meditative Mind, Trained Observer | Once per month, find someone that can get you what you need as per the Fixer merit. | ||
West Ridge | 15 | Unclaimed | Religious Works (Academics) | Peacemaker, Safe Place, Support Network | Once per month, spend a point of resources to get a +3 bonus to research efforts related to the local religious groups. |
Northwest Side (NW)
Neighborhood | Value | Sphere | Claimed | Specialty | Cost Reward | Unique Bonus | |
---|---|---|---|---|---|---|---|
Belmont Cragin | 15 | Vampire | Neighbors (Empathy) | Sympathetic, Virtuous, Patient | Once a month, gain the benefits of therapy as per a therapist with the Empath merit. | ||
Dunning | 20 | Vampire | Mental Health (Science) | Meditative Mind, Patient, Iron Will | Once per month, spend a Resources point to use the personal information of a mental patient as Alternate Identity 2. | ||
Hermosa | 20 | Vampire | Finance (Academics) | Language (Spanish), Good Time Management, Taste | Once a month, make a social roll (difficulty 3) to gain Safe Place 5 for a night in the Honduran Consulate. | ||
Irving Park | 20 | Vampire | Architecture (Academics) | Common Sense, Taste, Multilingual | Once per week, make a social roll to get a table at any restaurant in the neighborhood without notice and gain +2 to social rolls while there. | ||
Montclare | 15 | Vampire | Suburbs (Academics) | Interdisciplinary Specialty (Suburbs), Good Time Management, Virtuous | Once a month, use a point of Resources to use a neighborhood teen as Retainer 2. | ||
Portage Park | 15 | Neutral | Ollie | Bargains (Persuasion) | Fleet of Foot, Language (Polish), Taste | Spend a point of Resources to be able to obtain any meal at any time from within the neighborhood. |
North Side (NS)
Neighborhood | Value | Sphere | Claimed | Specialty | Cost Reward | Unique Bonus | |
---|---|---|---|---|---|---|---|
Avondale | 15 | Werewolf | Cuisine (Crafts) | Language (Polish), Hardy, Taste | Once a week, find someone willing to assist with an artistic project (+3 to Crafts roll) | ||
Lakeview | 25 | Vampire | Percy | Emotions (Empathy) | Barfly, Taste, Hobbyist Clique (Athletics, Expression, Crafts) | Once a month, with a successful social roll (difficulty 3) fulfill any Virtue | |
Lincoln park | 25 | Vampire | Casimir | History (Academics) | Encyclopedic Knowledge (Academics), Good Time Management, Contacts (Finance) | Once a month, spend a Resources point to gain access to the Lincoln Park Zoo after hours and gain +2 to social rolls while there. | |
Logan Square | 20 | Werewolf | Las Aquilas | Landscaping (Crafts) | Multilingual, Virtuous, Inspiring | Once a week, succeed in a social roll (difficulty 2) to find a Safe Space 2 in one of the neighborhood churches or parks. | |
North center | 20 | Werewolf | Public Speaking (Expression) | Virtuous, Multilingual, Contacts (Media) | Once a month, succeed on a social roll to have a sponsored community event thrown with the theme of your choosing. |
West Side (WS)
Neighborhood | Value | Sphere | Claimed | Specialty | Cost Reward | Unique Bonus | |
---|---|---|---|---|---|---|---|
Austin | 20 | Vampire | Props (Crafts) | Stunt Driver, Allies (Media), Fame | Once a week, spend a Resources point to get access to a film business prop for a day. | ||
East Garfield | 15 | Vampire | Real Estate (Academics) | Direction Sense, Holistic Awareness, Demolisher | Once a month, spend a point of Resources to retain the services of Retainer 3 (Day Laborer) for day. | ||
Humboldt Park | 15 | Vampire | Trends (Socialize) | Taste, Language (Spanish), Virtuous | Once per week, with a successful social roll, get a table at any restaurant on Division Street or free access to any one meal. | ||
Lower West Side | 15 | Vampire | Art (Crafts) | Multilingual, Patient, Common Sense | Once a week, succeed on a social roll to find a Safe Place 2 within the neighborhood. | ||
Near West Side | 35 | Vampire | First Aid (Medicine) | Library (Any), Parkour, Contacts (Any) | Once a week, succeed on a social roll (difficulty 2) to acquire a suite at the United Center for an evening and gain +3 to social rolls while there. | ||
North Lawndale | 15 | Vampire | Security Systems (Larceny) | Vice-Ridden, Anonymity, Relentless | Once a week, spend a Resources point to satisfy any Vice. | ||
South Lawndale | 15 | Vampire | Retail Therapy (Socialize) | Virtuous, Taste, Common Sense | Once a month, spend a Resource point to use Marshall Square Theater privately for a day and gain +2 to social rolls while there. | ||
West Garfield | 15 | Vampire | Faith | Dealers (Streetwise) | Tolerance for Biology, Quick Draw, Danger Sense | Once a month, spend a point of Resources to procure an unidentified corpse. | |
West Town | 20 | Vampire | Festivals (Socialize) | Multilingual, Virtuous, Holistic Awareness | Once per week, succeed in a social roll (difficulty 3) to find someone in the neighborhood with information functioning as Library 1 (Any) |
Central (CE)
Neighborhood | Value | Sphere | Claimed | Specialty | Cost Reward | Unique Bonus | |
---|---|---|---|---|---|---|---|
Loop | 50 | Vampire | Miss de Villiers (Penelope) | Business (Academics) | Resources, Retainer (Any), Status (Any) | Once a week, spend a Resources point to reserve any business, theater, or restaurant for the entire day and gain +3 to social rolls while there. | |
Near North | 35 | Neutral | Omega | Finance (Academics) | Allies (Media), Resources, Taste | Once per week, succeed on a social roll to acquire the use of a lavish venue for an evening and gain +2 to social rolls while there. | |
Near South | 35 | Neutral | Football (Athletics) | Iron Stamina, Library (Any), Encyclopedic Knowledge (Any) | Once a week, succeed on a social roll (difficulty 2) to gain access to any museum in the neighborhood after hours for an evening and gain +2 to social rolls while there. |
Southwest Side (SW)
Neighborhood | Value | Sphere | Claimed | Specialty | Cost Reward | Unique Bonus | |
---|---|---|---|---|---|---|---|
Archer Heights | 15 | Werewolf | Homeless (Streetwise) | Anonymity, Barfly, Sympathetic | A safe-place in the back of the Greater Chicago Food Depository, that can be used once a a week. | ||
Brighton Park | 15 | Werewolf | Trains (Drive) | Encyclopedic Knowledge (Drive), Multilingual, Hobbyist Clique | Once a month, spend a Resources point to access an empty freighter car for any personal use. | ||
Chicago Lawn | 15 | Werewolf | Gardening (Crafts) | Multilingual, Holistic Awareness, Sympathetic | Once a month, use authentic Middle Eastern catering to give +2 to social rolls at a public event (if the food is served). | ||
Clearing | 20 | Werewolf | Security (Larceny) | Fixer, Allies (Transportation), Automotive Genius | Once a month, spend a Resource point to move an illegal item Size 1 or 0 in or out of the city. | ||
Englewood | 15 | Werewolf | Gangs (Streetwise) | Danger Sense, Vice-Ridden, Tolerance for Biology | Once a week, make a social roll to fulfill any Vice. | ||
Gage Park | 20 | Werewolf | Running (Athletics) | Parkour, Fleet of Foot, Greyhound | Once per week, satisfy a Pride virtue by winning an athletic event. | ||
Garfield Ridge | 20 | Werewolf | Rivers (Survival) | Multilingual, Interdisciplinary Specialty, Direction Sense | Once per month, spend a Resources point to have a weatherproof shelter set up in the marshes for +2 to survival rolls for one outing. | ||
McKinley Park | 15 | Werewolf | Small Talk (Socialize) | Hardy, Closed Book, Hobbyist Clique | One per month, succeed on a social roll to reserve the park for a special event. | ||
New City | 15 | Werewolf | Nightlife (Socialize) | Closed Book, Taste, Patient | Once a month, spend a Resources point to throw a private party at any club in the neighborhood. | ||
West Elsdon | 15 | Werewolf | Law (Academics) | Multilingual, Virtuous, Closed Book | Once a month, succeed on a social roll to have the West Elsdon Civic Association raise funds for a benefit of your choice. | ||
West Englewood | 15 | Werewolf | Basketball (Athletics) | Scarred, Alternate Identity, Danger Sense | Once per month, succeed on a social roll (difficulty 3) to have someone in the neighborhood stopped by police and searched. | ||
West Lawn | 15 | Werewolf | Automobiles (Science) | Multilingual, Automotive Genius, Hobbyist Clique | Once per month, spend a Resources point to get the use of an unregistered car for a day. |
South Side (SS)
Neighborhood | Value | Sphere | Claimed | Specialty | Cost Reward | Unique Bonus | |
---|---|---|---|---|---|---|---|
Armour Square | 20 | Changeling | Research (Academics) | Library, Good Time Management, Eidetic Memory | Once a month, spend a Resources point to get a plus +3 to a research roll. | ||
Bridgeport | 25 | Changeling | Baseball (Academics) | Bar Fly, Demolisher, Good Time Management | Once a month, spend Resources point to host a suite at a Sox game and gain +3 to social rolls while there. | ||
Douglas | 20 | Changeling | History (Academics) | Encyclopedic Knowledge (History), Area of Expertise, Virtuous | Once per month, use a Resources point to make use of a college intern as Retainer 3 for a day. | ||
Fuller Park | 15 | Changeling | Urban Ecology (Science) | Vice-Ridden, Untouchable, Anonymity | Once a month, spend a Resources point to cover up a minor crime by dead-ending the evidence in the neighborhood. | ||
Grand Boulevard | 15 | Changeling | History (Academics) | Virtuous, Iron-Willed, Inspiring | Once a month, use a point of Resources to reserve the Harold Washington Cultural Center for an evening. | ||
Grand Crossing | 15 | Changeling | Engineering (Science) | Patient, Indomitable, Automotive Genius | Once per month, succeed on a social roll to get advice from a mechanic for +3 to one Crafts project. | ||
Hyde Park | 30 | Changeling | Solomon | Industry (Science) | Library (Any), Encyclopedic Knowledge (Any), Interdisciplinary Specialty (Any) | Once a month, spend a Resources point to gain access to a student intern as a Retainer 3 for one day. | |
Kenwood | 20 | Changeling | Calming (Empathy) | Common Sense, Holistic Awareness, Library (Academics) | Once a month, use a Resources point to reserve a section of the Blackstone Library after hours and gain +2 to social rolls while there. | ||
Oakland | 15 | Werewolf | Geminiad Pack | Carpentry (Crafts) | Eye for the Strange, Hobbyist Clique (Any), Safe Space | Once a week get baked goods from neighbors. | |
South Shore | 20 | Changeling | Civil Law (Academics) | Virtuous, Inspiring, Area of Expertise (Any) | Once a month, spend a Resources point to reserve the South Shore Cultural Center for a private event and gain +2 to social rolls while there. | ||
Washington Park | 20 | Changeling | Art History (Academics) | Eye for the Strange, Inspiring, Table Turner | Once per week, spend a Resources point to have a neighborhood youth function as Retainer 2 for one task. | ||
Woodlawn | 25 | Changeling | Research (Academics) | Library (Any), Mentor, Area of Expertise (Any) | Once a month, spend a point of Resources to find an intern to function as Retainer 3 for a day. |
Far Southwest (FW)
Neighborhood | Value | Sphere | Claimed | Specialty | Cost Reward | Unique Bonus | |
---|---|---|---|---|---|---|---|
Ashburn | 15 | Changeling | Ghost (Occult) | Danger Sense, Eye for the Strange, Empath | Once per month, spend a point of Willpower to be able to find out something about a death. | ||
Auburn Gresham | 15 | Changeling | Flirting (Socialize) | Direction Sense, Defender, Vice-Ridden | Once a month, spend a Resources point to be able to cover your tracks for a crime or failed event. | ||
Beverly | 20 | Changeling | Architecture (Academics) | Iron Will, Contacts (Finance), Staff | Once a week, spend a Resources point to reserve a section in the Beverly Arts Center for an evening. | ||
Morgan Park | 20 | Changeling | Shelter (Survival) | Eye for the Strange, Meditative Mind, Trained Observer | Once a week, succeed on a Survival roll to find a Safe Place 3 for a night somewhere in the neighborhood. | ||
Mount Greenwood | 15 | Changeling | Legal Rights (Academics) | Safe Place (1,2), Defender, Small Unit Tactics | Once per month, spend a Resources point to organize a community rally. | ||
Washington Heights | 20 | Changeling | Accounting (Academics) | Holistic Awareness, Virtuous, Meditative Mind | Once a month, succeed on a social roll to eliminate criminal activity in the neighborhood for an evening. |
Far Southeast (FE)
Neighborhood | Value | Sphere | Claimed | Specialty | Cost Reward | Unique Bonus | |
---|---|---|---|---|---|---|---|
Avalon Park | 15 | Unclaimed | Manners (Socialize) | Common Sense, Patient, Closed Book | Once a month, spend a resource point to procure a dead body. | ||
Burnside | 20 | Werewolf | Steelmaw Pack | Murderous Stare (Intimidation) | Quick Draw, Vice-Ridden, Air of Menace | Once per week, spend a point of Resources to gain access to Staff (Gangbangers: Streewise) for one day. | |
Calumet Heights | 15 | Changeling | Namdi | First Aid (Medicine) | Patient, Tolerance for Biology, Indomitable | Once per month, use up to 2 dots worth of hospital-specific Resources. | |
Chatham | 15 | Werewolf | Steelmaw Pack | Business (Academics) | Allies (BBB), Common Sense, Vice-Ridden | Once per month, succeed at a social roll (difficulty 2) to hire services as per the Fixer merit. | |
East Side | 20 | Unclaimed | Shelter (Survival) | Direction Sense, Iron Stamina, Hobbyist Clique | Once per month, spend a Resources point to gain the services of a guide for +3 to Survival rolls for a day. | ||
Hegewisch | 15 | Unclaimed | Wetlands (Survival) | Holistic Awareness, Patient, Virtuous | Once a week, succeed on a social roll to find a place to sleep in the Harbor Estates trailer park. | ||
Pullman | 20 | Unclaimed | Engineering (Science) | Encyclopedic Knowledge (Trains), Direction Sense, Patient | Once a week, succeed on a social roll (difficulty 3) to have a public space in the neighborhood reserved for private use for a day. | ||
Riverdale | 15 | Werewolf | Steelmaw Pack | Environment (Science) | Air of Menace, Vice-Ridden, Anonymity | Once a week, spend a point of Resources to fulfill any Vice. | |
Roseland | 15 | Werewolf | Steelmaw Pack | Rumors (Streetwise) | Indomitable, Closed Book, Hobbyist Clique | Once per month, find an abandoned house to occupy for a day as a Safe Place 3. | |
South Chicago | 15 | Unclaimed | Bureaucracy (Politics) | Multilingual, Patient, Trained Observer | Once a month, on a successful politics roll (difficulty 3) gain enough signatures to support a political initiative. | ||
South Deering | 15 | Werewolf | Hazel and Nadia | Toxins (Science) | Hardy, Sympathetic, Patient | Once a month, with a successful social roll (difficulty 2), find a connection as per the Fixer merit. | |
West Pullman | 15 | Unclaimed | Environment (Science) | Hardy, Vice-Ridden, Interdisciplinary Specialty | Once per week, spend a Resources point to have a homeless person function as Staff (Streetwise). |
The territory system is an abstraction of constant, repeated, and sustained actions taken to influence and change neighborhoods and the people in them. As such, all merits pertaining to the territory system are those which are available only to mortals as the amount of supernatural activity on the scale the territory system requires would draw too much attention. Again, the system is just an abstraction. Individual uses of supernatural merits are still handled on an individual basis.
Below is a list of applicable merits that are counted towards a cadre's clout. The merits not counted are stricken in the list, but shown for clarity.
CoD Core
Mental
Area of Expertise - Only applies for social specialties.
Common Sense
Direction Sense
Eidetic Memory
Encyclopedic Knowledge
Good Time Management
Interdisciplinary Specialty
Investigative Aide
Investigative Prodigy
Language
Library
Multilingual
Patient
Trained Observer
Physical
None applicable.
Social
Allies
Barfly
Closed Book
Contacts
Fame
Fast-Talking
Fixer
Inspiring
Pusher
Resources
Retainer
Spin Doctor
Staff
Status
Striking Looks
Sympathetic
Table Turner
Takes One to Know One
True Friend
Untouchable
Hurt Locker
Air of Menace
Cohesive Unit
Defender
Empath
Peacemaker
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