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Gentry

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Changeling: Gentry

Gentry's Name

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       Describe the general attitude, approaches, focuses and concerns of this Keeper.

  • Realm: Wherein one defines their realm of the Keeper in question.
  • Common Seemings: Which of the Seemings were quite common.
  • Uncommon Seemings: Which of the Seemings were not very common, or not present.
  • Escapees: The player, with [[ ]] on each side of their name.

The Crone / The Witch in Shadow

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       The Keeper known as 'The Crone' or 'The Witch in Shadow' rules from her cottage-maze in the woods. The Crone epitomizes stereotypical legends of the fairytale witch, often embellishing in the imagery and appearance within her dark realm.

       She lures and takes children and younger adults, both, with a penchant for focusing on those who feel left out of attention by their own parents. Orphans and middle children are often her favorites!

  • Realm: The Cottage in the Woods is a maze-like realm of cottage rooms, dark cellars, and thorny woods that perpetually exists in darkness. The Crone comes and goes from her realm, often locking her children up when she isn't present.
  • Common Seemings: Darklings, Ogres, Wizened
  • Uncommon Seemings: Beasts, Elementals, Fairest
  • Escapees: Mae

Queen of Feathers

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       The Queen of Feathers is a decadent ruler concerned with her own pleasure and surrounding herself with the exotic and beautiful. Ruling from her palace in the sky, the Court of Birds, she considers herself above most of the petty politicking and rumormongering. Though she does enjoy it when it happens at her frequent balls and parties. She is a Lady of excess, hedonism, and egocentrism and her chosen are beaten down to serve her and always see themselves as far beneath her.

       She takes those who she feels can add to the overall beauty of her realm, and seeks those with some natural talent. Either good looks, an artist's skills, or even those who would make particularly good servants and know how to stay out of the way. As her name implies, many of those taken by her display feathers or avian features in some manner, and bright sometimes garish colors.

  • Realm: The Court of Birds is a palace of gold set among the clouds, with beautiful gardens, wild menageries, and extravagant art. Those who dwell here either add to the beauty, or take care of it.
  • Common Seemings: Beasts (Avian or Avian-like), Elementals (Air, Light), Fairest, Wizened
  • Uncommon Seemings: Ogres, Darklings
  • Escapees: Elias

The Swarmkeeper

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       Hunger and spite, wrapped in chitin, with a swarm of legs and mandibles, surrounded by a ravenous horde of once-humans. This is the Swarmkeeper, and its domain is all dark tunnels, moist primordial forests, and filled with the constant hum of wings, and the gnawing of the jaws of the Swarm.

  • Realm: The Deeps are an endless maze of dark tunnels, broken occasionally by primordial landscapes: ancient forests, fungal meadows, sullen magma pools, and eternal night. Insects and arachnids of all types - real and unreal - scuttle and hide in every shadow. It is a bug-eat-bug world in the Deeps, and the once-human here learn to hunt and kill and eat...or be hunted, killed, and eaten in turn. Of course, even being devoured doesn't end their imprisonment; when the Swarmkeeper desires, all the dead rise again to begin the cycle once more. It's a primal, vicious, competitive place where the residents are reduced to their basest natures.
  • Common Seemings: Beasts are by far the most common. Darklings and Elementals on occasion.
  • Uncommon Seemings: Fairest are entirely unknown, and Wizened are vanishingly rare.
  • Escapees: Solomon

Sweetness-Most-Kind

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       To anyone who hasn't met her, she's the picture of friendly, affable and demure. Within a matter of hours, what begins as a disorienting experience as a hostage turns into a living nightmare - some imperfection, hidden flaw or unseen trait, it triggers her wrath and she has only one reply: into the basement the offender must go.

       Those who live in the perpetual dimness of the basement call it the Place Beyond The Pines, wherein dwell wild monsters, cannibals of all stripes and types, and the perennial favorite denizen: the Favorites.

       The Favorites are her chosen lackeys, designated for their inherent "purity" of thought, word and deed, and once they've been "corrected" a few dozen times, anatomy. There are unknown numbers of the Favorites, and they grow and shrink in population based on the capricious whims of a deranged matronly figure who models herself the perfect mother, householder and living goddess of domestic affairs.

       Those lucky enough to escape consider themselves blessed - the innate plasticity most end up with, or some intrinsic ability to alter their visible personalities, is considered a means by which to hide from her Favorites. If ever one is caught on the wrong side of the Hedge, there is rarely enough mercy to see them die painlessly.

  • Realm: The Place Beyond the Pines. An immense basement, filled with catacomb-like burrows, endless miles of shelving and racks, and the uncountable vermin of all species which serve as watchmen, guards and food sources for those taken prisoner. There is no escape through the single staircase - each step sends an ascending party back over a mile into the maze-like building's nether region. Rather, one must find an alternative means to free one's self.
  • Common Seemings: Darklings, Elementals, Beasts (with vermin themes)
  • Uncommon Seemings: Fairest, Ogres, Wizened
  • Escapees: Monroe