Mental
Common Sense - •••
- Pre-req: None.
- Effect: Once per week (per HR:Durations) roll Wits+Composure and ask the ST a question. Exceptional success allows two questions to be asked. Pg 44 CoD
Danger Sense - ••
- Pre-req: None.
- Effect: +2 on Wits+Composure to spot an ambush. Pg 44 CoD
Direction Sense - •
- Pre-req: None.
- Effect: Never suffer penalties to navigate or find their way. Pg 44 CoD
Eidetic Memory - ••
- Pre-req: None.
- Effect: +2 when making Intelligence+Composure rolls to remember something. Pg 44 CoD
Encyclopedic Knowledge - ••
- Pre-req: None.
- Effect: Pick a skill to know a lot about, even if there are not dots in the skill. Roll Intelligence+Wits to gain a bit of information relevant to the skill from an ST. Pg 44 CoD
Eyes for the Strange - ••
- Pre-req: Resolve ••, Occult •.
- Effect: Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. Am exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event. Pg 44 CoD
Fast Reflexes - • to •••
- Pre-req: Wits ••• or Dexterity •••.
- Effect: +1 Initiative per dot. Pg 44 CoD
Good Time Management - •
- Pre-req: Academics •• or Science ••.
- Effect: Halve time between rolls on extended actions. Pg 44 CoD
Holistic Awareness - •
- Pre-req: None.
- Effect: Roll Wits+Survival to collect holistic medical supplies. Pg 44 CoD
Indomitable - ••
- Pre-req: Resolve •••.
- Effect: +2 dice to resist supernatural influence, or -2 dice to their pool for a contested roll. Does not work on mundane methods of persuasion or manipulation. Pg 45 CoD