Actions

CGen

Difference between revisions of "Mental"

m (ShadowMaster moved page Merits Mental to CGen:Mental without leaving a redirect)
m (Correcting dot templates)
 
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'''Common Sense''' - •••
+
'''Common Sense''' - {{3dot}}
 
::''Pre-req'': None.  
 
::''Pre-req'': None.  
 
::''Effect'': Once per week (per HR:Durations) roll Wits+Composure and ask the ST a question. Exceptional success allows two questions to be asked. ''Pg 44 CoD''
 
::''Effect'': Once per week (per HR:Durations) roll Wits+Composure and ask the ST a question. Exceptional success allows two questions to be asked. ''Pg 44 CoD''
'''Danger Sense''' - ••
+
'''Danger Sense''' - {{2dot}}
 
::''Pre-req'': None.  
 
::''Pre-req'': None.  
 
::''Effect'': +2 on Wits+Composure to spot an ambush. ''Pg 44 CoD''
 
::''Effect'': +2 on Wits+Composure to spot an ambush. ''Pg 44 CoD''
'''Direction Sense''' -
+
'''Direction Sense''' - {{1dot}}
 
::''Pre-req'': None.  
 
::''Pre-req'': None.  
 
::''Effect'': Never suffer penalties to navigate or find their way. ''Pg 44 CoD''
 
::''Effect'': Never suffer penalties to navigate or find their way. ''Pg 44 CoD''
'''Eidetic Memory''' - ••
+
'''Eidetic Memory''' - {{2dot}}
 
::''Pre-req'': None.  
 
::''Pre-req'': None.  
 
::''Effect'': +2 when making Intelligence+Composure rolls to remember something. ''Pg 44 CoD''
 
::''Effect'': +2 when making Intelligence+Composure rolls to remember something. ''Pg 44 CoD''
'''Encyclopedic Knowledge''' - ••
+
'''Encyclopedic Knowledge''' - {{2dot}}
 
::''Pre-req'': None.  
 
::''Pre-req'': None.  
 
::''Effect'': Pick a skill to know a lot about, even if there are not dots in the skill. Roll Intelligence+Wits to gain a bit of information relevant to the skill from an ST. ''Pg 44 CoD''
 
::''Effect'': Pick a skill to know a lot about, even if there are not dots in the skill. Roll Intelligence+Wits to gain a bit of information relevant to the skill from an ST. ''Pg 44 CoD''
'''Eyes for the Strange''' - ••
+
'''Eyes for the Strange''' - {{2dot}}
::''Pre-req'': Resolve 2, Occult 1.  
+
::''Pre-req'': Resolve {{2dot}}, Occult {{1dot}}.  
 
::''Effect'': Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. Am exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event. ''Pg 44 CoD''
 
::''Effect'': Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. Am exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event. ''Pg 44 CoD''
'''Fast Reflexes''' - 1 to •••
+
'''Fast Reflexes''' - {{1dot}} to {{3dot}}
::''Pre-req'': Wits 3 or Dexterity 3.  
+
::''Pre-req'': Wits {{3dot}} or Dexterity {{3dot}}.  
 
::''Effect'': +1 Initiative per dot. ''Pg 44 CoD''
 
::''Effect'': +1 Initiative per dot. ''Pg 44 CoD''
'''Good Time Management''' -
+
'''Good Time Management''' - {{1dot}}
::''Pre-req'': Academics 2 or Science 2.  
+
::''Pre-req'': Academics {{2dot}} or Science {{2dot}}.  
 
::''Effect'': Halve time between rolls on extended actions. Pg 44 CoD
 
::''Effect'': Halve time between rolls on extended actions. Pg 44 CoD
'''Holistic Awareness''' -
+
'''Holistic Awareness''' - {{1dot}}
 
::''Pre-req'': None.  
 
::''Pre-req'': None.  
 
::''Effect'': Roll Wits+Survival to collect holistic medical supplies. Pg 44 CoD
 
::''Effect'': Roll Wits+Survival to collect holistic medical supplies. Pg 44 CoD
'''Indomitable''' - ••
+
'''Indomitable''' - {{2dot}}
::''Pre-req'': Resolve 3.  
+
::''Pre-req'': Resolve {{3dot}}.  
 
::''Effect'': +2 dice to resist supernatural influence, or -2 dice to their pool for a contested roll. Does not work on mundane methods of persuasion or manipulation. Pg 45 CoD
 
::''Effect'': +2 dice to resist supernatural influence, or -2 dice to their pool for a contested roll. Does not work on mundane methods of persuasion or manipulation. Pg 45 CoD

Latest revision as of 19:47, 15 September 2022

Common Sense - •••

Pre-req: None.
Effect: Once per week (per HR:Durations) roll Wits+Composure and ask the ST a question. Exceptional success allows two questions to be asked. Pg 44 CoD

Danger Sense - ••

Pre-req: None.
Effect: +2 on Wits+Composure to spot an ambush. Pg 44 CoD

Direction Sense -

Pre-req: None.
Effect: Never suffer penalties to navigate or find their way. Pg 44 CoD

Eidetic Memory - ••

Pre-req: None.
Effect: +2 when making Intelligence+Composure rolls to remember something. Pg 44 CoD

Encyclopedic Knowledge - ••

Pre-req: None.
Effect: Pick a skill to know a lot about, even if there are not dots in the skill. Roll Intelligence+Wits to gain a bit of information relevant to the skill from an ST. Pg 44 CoD

Eyes for the Strange - ••

Pre-req: Resolve ••, Occult .
Effect: Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. Am exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event. Pg 44 CoD

Fast Reflexes - to •••

Pre-req: Wits ••• or Dexterity •••.
Effect: +1 Initiative per dot. Pg 44 CoD

Good Time Management -

Pre-req: Academics •• or Science ••.
Effect: Halve time between rolls on extended actions. Pg 44 CoD

Holistic Awareness -

Pre-req: None.
Effect: Roll Wits+Survival to collect holistic medical supplies. Pg 44 CoD

Indomitable - ••

Pre-req: Resolve •••.
Effect: +2 dice to resist supernatural influence, or -2 dice to their pool for a contested roll. Does not work on mundane methods of persuasion or manipulation. Pg 45 CoD