Difference between revisions of "Mental"
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− | '''Common Sense''' - | + | '''Common Sense''' - {{3dot}} |
::''Pre-req'': None. | ::''Pre-req'': None. | ||
::''Effect'': Once per week (per HR:Durations) roll Wits+Composure and ask the ST a question. Exceptional success allows two questions to be asked. ''Pg 44 CoD'' | ::''Effect'': Once per week (per HR:Durations) roll Wits+Composure and ask the ST a question. Exceptional success allows two questions to be asked. ''Pg 44 CoD'' | ||
− | '''Danger Sense''' - | + | '''Danger Sense''' - {{2dot}} |
::''Pre-req'': None. | ::''Pre-req'': None. | ||
::''Effect'': +2 on Wits+Composure to spot an ambush. ''Pg 44 CoD'' | ::''Effect'': +2 on Wits+Composure to spot an ambush. ''Pg 44 CoD'' | ||
− | '''Direction Sense''' - | + | '''Direction Sense''' - {{1dot}} |
::''Pre-req'': None. | ::''Pre-req'': None. | ||
::''Effect'': Never suffer penalties to navigate or find their way. ''Pg 44 CoD'' | ::''Effect'': Never suffer penalties to navigate or find their way. ''Pg 44 CoD'' | ||
− | '''Eidetic Memory''' - | + | '''Eidetic Memory''' - {{2dot}} |
::''Pre-req'': None. | ::''Pre-req'': None. | ||
::''Effect'': +2 when making Intelligence+Composure rolls to remember something. ''Pg 44 CoD'' | ::''Effect'': +2 when making Intelligence+Composure rolls to remember something. ''Pg 44 CoD'' | ||
− | '''Encyclopedic Knowledge''' - | + | '''Encyclopedic Knowledge''' - {{2dot}} |
::''Pre-req'': None. | ::''Pre-req'': None. | ||
::''Effect'': Pick a skill to know a lot about, even if there are not dots in the skill. Roll Intelligence+Wits to gain a bit of information relevant to the skill from an ST. ''Pg 44 CoD'' | ::''Effect'': Pick a skill to know a lot about, even if there are not dots in the skill. Roll Intelligence+Wits to gain a bit of information relevant to the skill from an ST. ''Pg 44 CoD'' | ||
− | '''Eyes for the Strange''' - | + | '''Eyes for the Strange''' - {{2dot}} |
− | ::''Pre-req'': Resolve | + | ::''Pre-req'': Resolve {{2dot}}, Occult {{1dot}}. |
::''Effect'': Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. Am exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event. ''Pg 44 CoD'' | ::''Effect'': Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. Am exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event. ''Pg 44 CoD'' | ||
− | '''Fast Reflexes''' - | + | '''Fast Reflexes''' - {{1dot}} to {{3dot}} |
− | ::''Pre-req'': Wits | + | ::''Pre-req'': Wits {{3dot}} or Dexterity {{3dot}}. |
::''Effect'': +1 Initiative per dot. ''Pg 44 CoD'' | ::''Effect'': +1 Initiative per dot. ''Pg 44 CoD'' | ||
− | '''Good Time Management''' - | + | '''Good Time Management''' - {{1dot}} |
− | ::''Pre-req'': Academics | + | ::''Pre-req'': Academics {{2dot}} or Science {{2dot}}. |
::''Effect'': Halve time between rolls on extended actions. Pg 44 CoD | ::''Effect'': Halve time between rolls on extended actions. Pg 44 CoD | ||
− | '''Holistic Awareness''' - | + | '''Holistic Awareness''' - {{1dot}} |
::''Pre-req'': None. | ::''Pre-req'': None. | ||
::''Effect'': Roll Wits+Survival to collect holistic medical supplies. Pg 44 CoD | ::''Effect'': Roll Wits+Survival to collect holistic medical supplies. Pg 44 CoD | ||
− | '''Indomitable''' - | + | '''Indomitable''' - {{2dot}} |
− | ::''Pre-req'': Resolve | + | ::''Pre-req'': Resolve {{3dot}}. |
::''Effect'': +2 dice to resist supernatural influence, or -2 dice to their pool for a contested roll. Does not work on mundane methods of persuasion or manipulation. Pg 45 CoD | ::''Effect'': +2 dice to resist supernatural influence, or -2 dice to their pool for a contested roll. Does not work on mundane methods of persuasion or manipulation. Pg 45 CoD |
Latest revision as of 19:47, 15 September 2022
Common Sense - •••
- Pre-req: None.
- Effect: Once per week (per HR:Durations) roll Wits+Composure and ask the ST a question. Exceptional success allows two questions to be asked. Pg 44 CoD
Danger Sense - ••
- Pre-req: None.
- Effect: +2 on Wits+Composure to spot an ambush. Pg 44 CoD
Direction Sense - •
- Pre-req: None.
- Effect: Never suffer penalties to navigate or find their way. Pg 44 CoD
Eidetic Memory - ••
- Pre-req: None.
- Effect: +2 when making Intelligence+Composure rolls to remember something. Pg 44 CoD
Encyclopedic Knowledge - ••
- Pre-req: None.
- Effect: Pick a skill to know a lot about, even if there are not dots in the skill. Roll Intelligence+Wits to gain a bit of information relevant to the skill from an ST. Pg 44 CoD
Eyes for the Strange - ••
- Pre-req: Resolve ••, Occult •.
- Effect: Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. Am exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event. Pg 44 CoD
Fast Reflexes - • to •••
- Pre-req: Wits ••• or Dexterity •••.
- Effect: +1 Initiative per dot. Pg 44 CoD
Good Time Management - •
- Pre-req: Academics •• or Science ••.
- Effect: Halve time between rolls on extended actions. Pg 44 CoD
Holistic Awareness - •
- Pre-req: None.
- Effect: Roll Wits+Survival to collect holistic medical supplies. Pg 44 CoD
Indomitable - ••
- Pre-req: Resolve •••.
- Effect: +2 dice to resist supernatural influence, or -2 dice to their pool for a contested roll. Does not work on mundane methods of persuasion or manipulation. Pg 45 CoD