Actions

Werewolf/CheatSheets

Revision as of 20:47, 10 April 2022 by ShadowMaster (talk | contribs)
Form Bonuses

Hishu (Human)

+1 die to Perception rolls using wolf senses.
Efforts to pinpoint a wolf in a group has their dice penalized by the wolf's Primal Urge.

Dalu (Near-Man)

Gauru (War Form)

Urshul (Dire Wolf)

Urhan (Wolf)

Siskur-Dah

Blood Talon (Suthar Anzuth)

Gain the ability to read the renown of a wolf as a Reflexive Action. Forsaken show as a silver glow, Pure glow red.

Bone Shadow (Hirfathra Hissu)

Gain the ability to touch and strike ephemeral entities, named as prey, with natural weapons.

Hunter in Darkness (Mennina)

Sacred Hunts lead by Hunters in Darkness gain the ability to sense the strength of the Gauntlet around them, and to know if the prey has had a hand in altering that. As well, they can sense any other breaches in reality the prey has moved through in the last month.

Iron Master (Farsil Luhal)

Grants the ability to choose which of the Lunacy conditions that are inflicted on humans while hunting.

Storm Lords (Iminir)

Grants the ability to see the spirit within prey that is possessed, Urged, or Ridden.

Lunacy

stuff

Oath of the Moon

stuff