Actions

Difference between revisions of "The Twilight Accord"

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{{Dropcap|2.}} Respect The Coins. <br>The currency used to buy and sell favors and objects, anything really, between the supernaturals and 'in the know' folk of the city are to be held as sacred. Be careful in dealings - trying to be clever and not pay on a deal made has landed more than a few in a dark hole in Chicago's underbelly.  
 
{{Dropcap|2.}} Respect The Coins. <br>The currency used to buy and sell favors and objects, anything really, between the supernaturals and 'in the know' folk of the city are to be held as sacred. Be careful in dealings - trying to be clever and not pay on a deal made has landed more than a few in a dark hole in Chicago's underbelly.  
  
{{Dropcap|3.}} Respect The Laws of Secrecy. <br>Cover up crimes that break human laws. Hide the bodies. Don't get caught. Reveal yourself, but do not endanger or reveal others. If someone outside the Urdaga and Kindred is brought into the knowledge of the night, then it falls to the one responsible for the revelation to teach them or delete them. Revealing others to a mortal without consent is considered a crime and can be punishable by the Council, if reparations cannot be determined within the Faction or the individuals.
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{{Dropcap|3.}} Respect The Laws of Secrecy. <br>Cover up crimes that break human laws. Hide the bodies. Don't get caught. Reveal yourself, but do not endanger or reveal others. If someone outside the Urdaga and Kindred is brought into the knowledge of the night, then it falls to the one responsible for the revelation to teach them or delete them. Revealing others to a mortal without consent is considered a crime and can be punishable by the Council, if reparations cannot be determined within the Faction or the individuals. This is a blanket and does not supersede the customs of each faction. Kindred, for example, have their own laws regarding the Masquerade. As do wolves.
  
 
{{Dropcap|S}}imply put: Don't drag others into messes they don't make. Don't make messes in claimed lands. Coins are the grease that turns the wheels. Keep the games of intrigue under the radar and anything is possible. <br><br>
 
{{Dropcap|S}}imply put: Don't drag others into messes they don't make. Don't make messes in claimed lands. Coins are the grease that turns the wheels. Keep the games of intrigue under the radar and anything is possible. <br><br>

Revision as of 16:34, 1 March 2022

G

ood people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. ~~Plato

O

nce upon a time, the city was at war. To preserve the city itself, a deal was struck between the different factions. A deal not made out of respect, but one of mutual preservation. Humans were catching on to what was happening in the shadows. The streets had too long been painted with blood and strewn with bodies - it was attracting Hunters and making life difficult for everyone.

T

he laws are simple enough, when paid mind to:

1.

Respect The Landlords. 
When a group or a faction lays claim to an area, crimes committed on that land will be judged by leaders of that faction. Or, if it's a large enough crime, by the whole of the council. If a Kindred leaves a dead body on Urdaga territory, they will answer to the Urdaga for leaving it, or compensation for the cleaning up of the corpse, for example.

2.

Respect The Coins. 
The currency used to buy and sell favors and objects, anything really, between the supernaturals and 'in the know' folk of the city are to be held as sacred. Be careful in dealings - trying to be clever and not pay on a deal made has landed more than a few in a dark hole in Chicago's underbelly.

3.

Respect The Laws of Secrecy. 
Cover up crimes that break human laws. Hide the bodies. Don't get caught. Reveal yourself, but do not endanger or reveal others. If someone outside the Urdaga and Kindred is brought into the knowledge of the night, then it falls to the one responsible for the revelation to teach them or delete them. Revealing others to a mortal without consent is considered a crime and can be punishable by the Council, if reparations cannot be determined within the Faction or the individuals. This is a blanket and does not supersede the customs of each faction. Kindred, for example, have their own laws regarding the Masquerade. As do wolves.

S

imply put: Don't drag others into messes they don't make. Don't make messes in claimed lands. Coins are the grease that turns the wheels. Keep the games of intrigue under the radar and anything is possible.

Just don't get caught.