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Alvin

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Supernatural contact

Got police report on dead dog with unusual organs

Saw black ooze in past vision

Took sample of black ooze victims

Killed black ooze with fire

Ran off Loyalists

Encountered giant creature battle on Lake Michigan

Mammon symbol found in vape shop kills Ryleigh temporarily

Taken to an alternate dimension by the green goo god, beat him at cards

Scared off a psycho telekinetic

Fought off a flaming minotaur

Interrupted a Draugyr raising ritual and helped capture two Draugyr

Conspiracy theories

A very convincing research paper, siting Homer L Grant's 1958 story and the public response but including the info on the Black Squires, the devil worshiping, the asylum, and a social engineering plot by the Catholic church.


How do I get territory?

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btaining territory is not simply as easy as moving in to an unclaimed neighborhood (Open Territory), even if you killed the previous residents. To obtain territory, a Cadre must invest time and resources in relation to the Location Value (LV) of the territory. Territories have a LV, whether claimed or not. The hows and whys of a LV are abstractions designed to cover everything from bribing local politicians, haggling with local gangs, bartering or intimidating local residents and simple construction and renovations.

There are only two basic actions for which a Clout pool can be used: building Influence and destroying Influence. Both use a Cadre's Clout as the base dice pool and each success earns one level of Influence built or destroyed. Resources and Coins can be spent on a one for one basis to add dice to any single Clout roll. The time between rolls is one week.

To claim an Open Territory a Cadre must build a number of Influence equivalent to the LV of that Territory. Once the level of Influence in an Open Territory matches the LV, the Cadre then become the Owner and the Territory becomes Claimed. The Owner of a Claimed Territory receives all benefits of that Territory for the duration of being that Owner. Note: no Influence can be built over the LV.

      

Example: If the Open Territory LV is 15, you must raise your Influence in that Territory to 15/15 to become the Owner.  

To take over a Claimed Territory from another Owner you must first remove the Owner by destroying all Influence. Each success on a Clout roll to destroy Influence subtracts one level of Influence that the Owner has invested in that Territory's LV. When all Influence has reached 0, the Owner is removed and the Territory becomes Open. Note: no Influence can be lowered below 0.

      

Example: If the Claimed Territory LV is 15, you must destroy the Influence in that Territory to 0/15 to remove the Owner. 

Influence can be built and destroyed by different Cadres at the same time. Each week the influence built and destroyed will be tallied based on the Clout rolls with a final tally for the week on a one for one basis.
      

Example: Territory A (LV 15) is Owned by Cadre X (15/15 Influence).

      

Week 1 Cadre Y destroys Influence in Territory A and achieves 4 successes. Cadre X's Influence is now 11/15. (15 - 4 = 11)

      

Week 2, Cadre Y destroys Influence in Territory A and achieves 3 successes.  Cadre X builds Influence in Territory A and achieves 2 successes. Cadre X's Influence is now 10/15. (11 - 3 + 2 = 10)

      

Week 3, Cadre Y destroys Influence in Territory A and achieves 2 successes. Cadre Z also destroys Influence in Territory A and achieves 2 successes. Cadre X builds Influence in Territory A and achieves 5 successes.  Cadre X's Influence is now 11/15. (10 - 2 - 2 + 5 = 11)

      

Despite losing influence both in Week 1 and Week 2, Cadre X remains the Owner and retains all benefits.  They will continue to retain those benefits until their Influence is reduced to 0 and the Territory reverts to being Open, and they are removed as Owners.

If two or more Cadres attempt to claim the same unclaimed Territory, the process is contested. All Cadres will roll their Clout pools and successes will be cancelled out by all other opposing Influence, the same as with destroying Influence actions. Any Cadre with Influence remaining builds Influence in that Territory. This does mean that with enough competing Influences, no one may build any Influence.

      

Example: Territory A (LV 15) is Open (0/15 Influence).

      

Week 1 Cadre Y (0/15 Influence) builds Influence in Territory A and achieves 4 successes. Cadre X (0/15 Influence) builds Influence in Territory A and achieves 3 successes.

      

      

Cadre Y now has 1/15 Influence in Territory A. (0 + 4 - 3 = 1) Cadre X has 0/15 Influence in Territory A (0 + 3 - 4 = -1) Note: no Influence can be lower than 0.
      

Week 2, Cadre Y (1/15 Influence) builds Influence in Territory A and achieves 3 successes. Cadre X (0/15 Influence) builds Influence in Territory A and achieves 4 successes.

      

      
Cadre Y now has 0/15 Influence in Territory A. (1 + 3 - 4 = 0)  Cadre X has 1/15 Influence in Territory A (0 + 4 - 3 = 1)

      

Week 3, Cadre Y (0/15 Influence) builds Influence in Territory A and achieves 4 successes. Cadre X (1/15 Influence) builds Influence in Territory A and achieves 5 successes.  Cadre Z (0/15 Influence) also starts to build Influence in Territory A and achieves 6 successes.

      

      
Cadre Y's Influence is now 0/15. (0 + 4 - 5 - 6 = -7) Cadre X's Influence is now 0/15. (1 + 5 - 4 - 6 = -4). Cadre Z's Influence is now 0/15. (0 + 6 - 4 - 5 = -3)

      

Despite gaining influences in Week 1 and Week 2, neither Cadre becomes the Owner nor receives and Territory benefits.  They will not receive those benefits until one of their Influences is built to 15 and the Territory becomes Claimed with that Cadre declared as Owner.

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wner Upkeep: Upon becoming the Owner of a Territory, 5 Clout points must be used every week to maintain that Territory's Influence, effectively lowering that Cadre's weekly Clout pool by 5. Vacating a Territory by ceding Ownership will return that upkeep to the Clout pool.

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upport: A Cadre's Influence actions can be used in support of another Cadre. The system remains the same, except when declaring in support of another Cadre, the successes are simply added to that Cadre's total rather than working against them.

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plitting: A Cadre can split their Clout pool for the week in any number of ways to wield their Influence, however, the declaration of all spent Clout must be made at the same time (for book-keeping and sanity's sake).