Actions

PC Approvals

Revision as of 20:28, 18 April 2020 by ShadowMaster (talk | contribs)

General CG: To Approve

cg/check (name) - This is the best place to start. Aspirations don't display correctly, it's a known bug. They count total, so what you look for is '3/2 and 3/1' for shorts and longs. There is a note about in the cgen rooms.

+sheet (name) - Give it a quick skim, look for things that are out of place. Approval on these is pretty lax.

asp/list name - This shows the aspirations they've pitched.

asp/approve name/# - Approves the aspirations.

+notes name & +notes name/(title) - The first pulls up a list of notes, the second looks at each note. Merits can affect what's needed, such as Safe Place, Hollow, etc.

+note/approve name/(title) - This approves and locks the notes, so they cannot be altered after cgen. Notes needed changes by Sphere. Check the section below to see which ones to look for.

cg/approve name=reason - Used when everything looks good.

Notes By Sphere

Mortal Breaking Points Defining Moments

Changeling Defining Moments Touchstone Mien

Mage Defining Moments Nimbus (3 pieces to this) Dedicated Magical Tool Vampire Defining Moments Touchstone

Werewolf' Defining Moments Kuruth Triggers Touchstones (spirit and physical)

General CG: Post-Approval

xp/award name=50 for CGen XP - This awards 50 beats, or 10xp.

IF someone is rolling xp over into a new pc, it is added as 'xp/award name=## for Rollover from XXX'.

Rollover is calculated as: Total xp -10, divide by 2. Multiply that by 5, round up to the nearest whole. Example: Bobby has 39.6 xp. He is worth 39.6-10=26.6, 26.6/3=13.3, 13.3*5= 66.5 or 67 beats of rollover.

+faction/add (faction)=name - These are fairly crucial. The locks for the bboards work on these.

Freebies

Changeling Bonus attribute dot based on seeming (cg/check handles this). Dot of mantle for your court.

Mage Dot of resistance attribute of choice. (cg/check handles this) If in order, 1 dot status for your order, 1 dot occult, high speech.

Vamp Bonus attribute dot based on clan. (cg/check handles this)

Werewolf Dot in a skill based on auspice. (cg/check handles this)