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Difference between revisions of "PC Approvals"

(General CG: Post-Approval)
(Notes By Sphere)
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Defining Moments<br>
 
Defining Moments<br>
 
Touchstone<br>
 
Touchstone<br>
Mien<br><br>
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Mien<br>
 
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IMPORTANT: Changelings need to have @rxlist <name>=real fae & @txlist <name>=real fae set. Fae-Touched need @txlist <name>=real. This enables them to see the &faedesc me=<text>.
 
'''Mage'''<br>
 
'''Mage'''<br>
 
Defining Moments<br>
 
Defining Moments<br>

Revision as of 13:41, 22 April 2020

General CG: To Approve

cg/check (name) - This is the best place to start. Aspirations don't display correctly, it's a known bug. They count total, so what you look for is '3/2 and 3/1' for shorts and longs. There is a note about in the cgen rooms.

+sheet (name) - Give it a quick skim, look for things that are out of place. Approval on these is pretty lax.

asp/list name - This shows the aspirations they've pitched.

asp/approve name/# - Approves the aspirations.

+notes name & +notes name/(title) - The first pulls up a list of notes, the second looks at each note. Merits can affect what's needed, such as Safe Place, Hollow, etc.

+note/approve name/(title) - This approves and locks the notes, so they cannot be altered after cgen. Notes needed changes by Sphere. Check the section below to see which ones to look for.

cg/approve name=reason - Used when everything looks good.

Notes By Sphere

Mortal
Breaking Points
Defining Moments

Changeling
Defining Moments
Touchstone
Mien
IMPORTANT: Changelings need to have @rxlist <name>=real fae & @txlist <name>=real fae set. Fae-Touched need @txlist <name>=real. This enables them to see the &faedesc me=<text>. Mage
Defining Moments
Nimbus (3 pieces to this)
Dedicated Magical Tool

Vampire
Defining Moments
Touchstone

Werewolf
Defining Moments
Kuruth Triggers
Touchstones (spirit and physical)

General CG: Post-Approval

xp/award name=50 for CGen XP - This awards 50 beats, or 10xp.

IF someone is rolling xp over into a new pc, it is added as 'xp/award name=## for Rollover from XXX'.

Rollover is calculated as: Total xp -10, divide by 2. Multiply that by 5, round up to the nearest whole. Example: Bobby has 39.6 xp. He is worth 39.6-10=29.6, 29.6/2=14.8, 14.8*5=74 74 beats of rollover.

+faction/add (faction)=name - These are fairly crucial. The locks for the bboards work on these.

Freebies

Changeling
Bonus attribute dot based on seeming (cg/check handles this).
Dot of mantle for your court.

Mage
Dot of resistance attribute of choice. (cg/check handles this)
If in order, 1 dot status for your order, 1 dot occult, high speech.

Vamp
Bonus attribute dot based on clan. (cg/check handles this)

Werewolf
Dot in a skill based on auspice. (cg/check handles this)