Difference between revisions of "Mystery Cults"
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* '''[[Mystery Cults/The All-Seeing Eye|The All-Seeing Eye]]:''' A cult caught up on find the hardest to reach locations in this world and the realms invisible. | * '''[[Mystery Cults/The All-Seeing Eye|The All-Seeing Eye]]:''' A cult caught up on find the hardest to reach locations in this world and the realms invisible. | ||
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+ | • A Skill Specialty or one-dot Merit, pertaining to the lessons taught to initiates. | ||
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+ | •• A one-dot Merit. | ||
+ | |||
+ | ••• A Skill dot, or a two-dot Merit (often a supernatural Merit). | ||
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+ | •••• A three-dot Merit, often supernatural in origin. | ||
+ | |||
+ | ••••• A three-dot Merit, or a major advantage not reflected in game traits. | ||
[[Category: Mystery Cult]] | [[Category: Mystery Cult]] |
Revision as of 14:04, 13 October 2018
- The All-Seeing Eye: A cult caught up on find the hardest to reach locations in this world and the realms invisible.
• A Skill Specialty or one-dot Merit, pertaining to the lessons taught to initiates.
•• A one-dot Merit.
••• A Skill dot, or a two-dot Merit (often a supernatural Merit).
•••• A three-dot Merit, often supernatural in origin.
••••• A three-dot Merit, or a major advantage not reflected in game traits.