Mortal/CheatSheets
Instant: Takes one round of time to perform
Reflexive: Takes no effort or time, rolled when called for
Contested: When two go after one goal
Extended: When attempting a long and/or complex task
Resisted: When an action is resisted
(p. 69 Chronicles of Darkness)
When doing something that does not require a particular Skill, combine two Attributes together. Common uses include:
Remembering something specific (Intelligence + Composure)
Perception (Wits + Composure)
Meditation (Wits + Composure, extended, four successes)
Holding in your lunch (Resolve + Stamina)
Suffering a breaking point (Resolve + Composure)
Lifting something heavy (Strength + Stamina)
(p. 69 Chronicles of Darkness)
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BREAKING POINTS
Breaking point questions:
- What is the worst thing your character has ever done?
- What is the worst thing your character could imagine themselves doing?
- What is the worst thing your character could imagine someone else doing?
- What (glimpse of the supernatural) has your character forgotten?
- What is the most traumatic thing to ever happen to your character?
A character can have any number of breaking points beyond these, simply include them in the note. They must be one of these three things:
- Committing an atrocity
- Witnessing a horror
- Being victimized
TRIGGERS
When suffering a breaking point, roll
Resolve + Composure.
For modifiers, see p. 74 "Chronicles of Darkness"
(pp. 30, 73 Chronicles of Darkness)
To build a dice pool, add together the following ratings on your sheet:
Attribute + Skill(.Specialty - optional) + Modifiers
Skills suffer a penalty to use if character has no dice in them, -3 for Mental skills, -1 for Physical/Social.
Specialties apply if relevant to the roll, ST decides. Specialties stack up to +3.
Modifiers apply from Conditions or as the ST decides, max out at +5/-5.
If modifiers reduce dice pools to 0, roll a chance die. Chance dice only succeed on a roll of 10, but can explode repeatedly on 10.
RESULTS
Success: Works as planned.
Failure: Complications. May take a beat to downgrade to dramatic failure.
Exceptional Success (5+): Better than planned, gain Inspired or Informed Condition related to roll.
Dramatic Failure (1 on chance die): More severe complications, take a beat.
(p. 68-69 Chronicles of Darkness)
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Adapted for MUSH play
Turn: About three seconds
Scene: Up to three hours
Chapter: One day
Story: One week
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