Actions

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When doing something that does not require a particular Skill, combine two Attributes together. Common uses include:<br>
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Remembering something specific (Intelligence + Composure)<br>
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Perception (Wits + Composure)<br>
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Meditation (Wits + Composure, extended, four successes)<br>
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Holding in your lunch (Resolve + Stamina)<br>
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Suffering a breaking point (Resolve + Composure)<br>
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Lifting something heavy (Strength + Stamina)<br>
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(p. 69 Chronicles of Darkness)
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Revision as of 16:12, 23 April 2022

Attribute Tasks

When doing something that does not require a particular Skill, combine two Attributes together. Common uses include:
Remembering something specific (Intelligence + Composure)
Perception (Wits + Composure)
Meditation (Wits + Composure, extended, four successes)
Holding in your lunch (Resolve + Stamina)
Suffering a breaking point (Resolve + Composure)
Lifting something heavy (Strength + Stamina)
(p. 69 Chronicles of Darkness)

Clues

stuff

Combat

stuff

Conditions

stuff

Rolling Dice

To build a dice pool, add together the following ratings on your sheet:
Attribute + Skill(.Specialty - optional) + Modifiers
Specialties apply if relevant to the roll, ST decides. Specialties stack up to +3.
Modifiers apply from Conditions or as the ST decides, max out at +5/-5.
If modifiers reduce dice pools to 0, roll a chance die. Chance dice only succeed on a roll of 10, but can explode repeatedly on 10.

RESULTS

Success: Works as planned.
Failure: Complications. May take a beat to downgrade to dramatic failure.
Exceptional Success (5+): Better than planned, gain Inspired or Informed Condition related to roll.
Dramatic Failure (1 on chance die): More severe complications, take a beat.
(p. 68-69 Chronicles of Darkness)

Social Combat (Doors)

stuff

Tilts

stuff

Willpower

stuff