Actions

Difference between revisions of "Mortal/CheatSheets"

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If modifiers reduce dice pools to 0, roll a chance die. Chance dice only succeed on a roll of 10, but can explode repeatedly on 10.<br>
 
If modifiers reduce dice pools to 0, roll a chance die. Chance dice only succeed on a roll of 10, but can explode repeatedly on 10.<br>
 
=== RESULTS ===
 
=== RESULTS ===
Success: Works as planned
+
Success: Works as planned.<br>
Failure: Complications. May take a beat to downgrade to dramatic failure.
+
Failure: Complications. May take a beat to downgrade to dramatic failure.<br>
Exceptional Success (5+): Better than planned, gain Inspired or Informed Condition
+
Exceptional Success (5+): Better than planned, gain Inspired or Informed Condition related to roll.<br>
Dramatic Failure (1 on chance die): More severe complications, take a beat.
+
Dramatic Failure (1 on chance die): More severe complications, take a beat.<br>
 
 
 
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Revision as of 15:52, 23 April 2022

Clues

stuff

Combat

stuff

Conditions

stuff

Rolling Dice

To build a dice pool, add together the following ratings on your sheet:
Attribute + Skill(.Specialty - optional) + Modifiers
Specialties apply if relevant to the roll, ST decides. Specialties stack up to +3.
Modifiers apply from Conditions or as the ST decides, max out at +5/-5.
If modifiers reduce dice pools to 0, roll a chance die. Chance dice only succeed on a roll of 10, but can explode repeatedly on 10.

RESULTS

Success: Works as planned.
Failure: Complications. May take a beat to downgrade to dramatic failure.
Exceptional Success (5+): Better than planned, gain Inspired or Informed Condition related to roll.
Dramatic Failure (1 on chance die): More severe complications, take a beat.

Social Combat (Doors)

stuff

Tilts

stuff

Willpower

stuff