Difference between revisions of "Mortal/CheatSheets"
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If modifiers reduce dice pools to 0, roll a chance die. Chance dice only succeed on a roll of 10, but can explode repeatedly on 10.<br> | If modifiers reduce dice pools to 0, roll a chance die. Chance dice only succeed on a roll of 10, but can explode repeatedly on 10.<br> | ||
=== RESULTS === | === RESULTS === | ||
− | Success: Works as planned | + | Success: Works as planned.<br> |
− | Failure: Complications. May take a beat to downgrade to dramatic failure. | + | Failure: Complications. May take a beat to downgrade to dramatic failure.<br> |
− | Exceptional Success (5+): Better than planned, gain Inspired or Informed Condition | + | Exceptional Success (5+): Better than planned, gain Inspired or Informed Condition related to roll.<br> |
− | Dramatic Failure (1 on chance die): More severe complications, take a beat. | + | Dramatic Failure (1 on chance die): More severe complications, take a beat.<br> |
− | |||
</div> | </div> | ||
</div> | </div> |
Revision as of 15:52, 23 April 2022
Clues
stuff
Combat
stuff
Conditions
stuff
Rolling Dice
To build a dice pool, add together the following ratings on your sheet:
Attribute + Skill(.Specialty - optional) + Modifiers
Specialties apply if relevant to the roll, ST decides. Specialties stack up to +3.
Modifiers apply from Conditions or as the ST decides, max out at +5/-5.
If modifiers reduce dice pools to 0, roll a chance die. Chance dice only succeed on a roll of 10, but can explode repeatedly on 10.
RESULTS
Success: Works as planned.
Failure: Complications. May take a beat to downgrade to dramatic failure.
Exceptional Success (5+): Better than planned, gain Inspired or Informed Condition related to roll.
Dramatic Failure (1 on chance die): More severe complications, take a beat.
Social Combat (Doors)
stuff
Tilts
stuff
Willpower
stuff