Difference between revisions of "Mortal/CheatSheets"
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To build a dice pool, add together the following ratings on your sheet:<br> | To build a dice pool, add together the following ratings on your sheet:<br> | ||
'''Attribute + Skill(.Specialty - optional) + Modifiers'''<br> | '''Attribute + Skill(.Specialty - optional) + Modifiers'''<br> | ||
− | Specialties apply if relevant to the roll, ST decides. Specialties stack up to +3 | + | Specialties apply if relevant to the roll, ST decides. Specialties stack up to +3.<br> |
− | Modifiers apply from Conditions or as the ST decides, max out at +5/-5. | + | Modifiers apply from Conditions or as the ST decides, max out at +5/-5.<br> |
If modifiers reduce dice pools to 0, roll a chance die. Chance dice only succeed on a roll of 10, but can explode repeatedly on 10.<br> | If modifiers reduce dice pools to 0, roll a chance die. Chance dice only succeed on a roll of 10, but can explode repeatedly on 10.<br> | ||
=== RESULTS === | === RESULTS === |
Revision as of 15:51, 23 April 2022
Clues
stuff
Combat
stuff
Conditions
stuff
Rolling Dice
To build a dice pool, add together the following ratings on your sheet:
Attribute + Skill(.Specialty - optional) + Modifiers
Specialties apply if relevant to the roll, ST decides. Specialties stack up to +3.
Modifiers apply from Conditions or as the ST decides, max out at +5/-5.
If modifiers reduce dice pools to 0, roll a chance die. Chance dice only succeed on a roll of 10, but can explode repeatedly on 10.
RESULTS
Success: Works as planned Failure: Complications. May take a beat to downgrade to dramatic failure. Exceptional Success (5+): Better than planned, gain Inspired or Informed Condition Dramatic Failure (1 on chance die): More severe complications, take a beat.
Social Combat (Doors)
stuff
Tilts
stuff
Willpower
stuff