Actions

Merits

Revision as of 16:23, 19 August 2018 by ShadowMaster (talk | contribs)

Metal Merits:

Area of Expertise - 1 dot - Pre-req: Resolve 2 and one Skill Specialty. Effect: Gain +2 for the named specialty instead of +1/ Pg 44 CoD

Common Sense - 3 dots - Pre-req: None. Effect: Once per week (per HR:Durations) roll Wits+Composure and ask the ST a question. Exceptional success allows two questions to be asked. Pg 44 CoD

Danger Sense - 2 dots - Pre-req: None. Effect: +2 on Wits+Composure to spot an ambush. Pg 44 CoD

Direction Sense - 1 dot - Pr-req: None. Effect: Never suffer penalties to navigate or find their way. Pg 44 CoD

Eidetic Memory - 2 dots - Pre-req: None. Effect: +2 when making Intelligence+Composure rolls to remember something. Pg 44 CoD

Encyclopedic Knowledge - 2 dots - Pre-req: None. Effect: Pick a skill to know a lot about, even if there are not dots in the skill. Roll Intelligence+Wits to gain a bit of information relevant to the skill from an ST. Pg 44 CoD

Eyes for the Strange - 2 dots - Pre-req: Resolve 2, Occult 1. Effect: Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. Am exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event. Pg 44 CoD

Fast Reflexes - 1 to 3 dots - Pre-req: Wits 3 or Dexterity 3. Effect: +1 Initiative per dot. Pg 44 CoD

Good Time Management - 1 dot - Pre-req: Academics 2 or Science 2. Effect: Halve time between rolls on extended actions. Pg 44 CoD

Holistic Awareness - 1 dot - Pre-req: None. Effect: Roll Wits+Survival to collect holistic medical supplies. Pg 44 CoD

Indomitable - 2 dots - Pre-req: Resolve 3. Effect: +2 dice to resist supernatural influence, or -2 dice to their pool for a contested roll. Does not work on mundane methods of persuasion or manipulation. Pg 45 CoD

Interdisciplinary Specialty - 1 dot - Pre-req: Skill at 3 or higher with a specialty. Effect: Pick a specialty and gain the ability to apply it to any roll that it makes sense to do so. Pg 45 CoD

Investigative Aide - 1 dot - Pre-req: Chosen skill at 3+. Effect: Exceptional success on 3 instead of 5 for the purpose of uncovering Clues. Gain +1 element to Clues when using the chosen skill. Pg 45 CoD

This is the second panel of the basic tab example. This is the second panel of the basic tab example.

This is the third panel of the basic tab example. This is the third panel of the basic tab example.

This is the fourth panel of the basic tab example. This is the fourth panel of the basic tab example.