Difference between revisions of "Merits"
Line 9: | Line 9: | ||
uses=Template:Merits | uses=Template:Merits | ||
listseparators = ,\n | listseparators = ,\n | ||
+ | includepage=* | ||
</dpl> | </dpl> | ||
=Social Merits= | =Social Merits= |
Revision as of 09:10, 9 October 2019
[edit]
- Mental Merits
- Social Merits
- Physical Merits
- Supernatural Merits
- Werewolf Merits
- Vampire Merits
- Mage Merits
- Changeling Merits
Area of Expertise (•)
Merit Type: | General |
Pre-req: | Resolve •• and one Skill Specialty |
Effect: | Gain +2 for the named specialty instead of +1 |
Book | 44 CoD |
Common Sense (•••)
Merit Type: | General |
Pre-req: | None |
Effect: | Once per week (per HR:Durations) roll Wits+Composure and ask the ST a question. Exceptional success allows two questions to be asked. |
Book | 44 CoD |
Danger Sense (••)
Merit Type: | General |
Pre-req: | None |
Effect: | +2 on Wits+Composure to spot an ambush. |
Book | 44 CoD |
Direction Sense (•)
Merit Type: | General |
Pre-req: | None |
Effect: | Never suffer penalties to navigate or find their way. |
Book | 44 CoD |
Eidetic Memory (••)
Merit Type: | General |
Pre-req: | None |
Effect: | +2 when making Intelligence+Composure rolls to remember something. |
Book | 44 CoD |
Encyclopedic Knowledge (••)
Merit Type: | General |
Pre-req: | None |
Effect: | Pick a skill to know a lot about, even if there are not dots in the skill. Roll Intelligence+Wits to gain a bit of information relevant to the skill from an ST. |
Book | 44 CoD |
Eyes for the Strange (••)
Merit Type: | General |
Pre-req: | Resolve •• Occult • |
Effect: | Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. An exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event. |
Book | 44 CoD |
Fast Reflexes (• to •••)
Merit Type: | General |
Pre-req: | Wits ••• or Dexterity ••• |
Effect: | +1 Initiative per dot |
Book | 44 CoD |
Good Time Management (•)
Merit Type: | General |
Pre-req: | Academics •• or Science •• |
Effect: | Halve time between rolls on extended actions |
Book | 44 CoD |
Holistic Awareness (•)
Merit Type: | General |
Pre-req: | none |
Effect: | Wits+Survival to gather needed medical supplies from plants. |
Book | 44 CoD |
Indomitable (••)
Merit Type: | General |
Pre-req: | Resolve ••• |
Effect: | +2 dice to resist supernatural influence, or -2 dice to their pool for a contested roll. Does not work on mundane methods of persuasion or manipulation. |
Book | 45 CoD |
Interdisciplinary Specialty (•)
Merit Type: | General |
Pre-req: | Skill at 3 or higher with a specialty. |
Effect: | Pick a specialty and gain the ability to apply it to any roll that it makes sense to do so. |
Book | 45 CoD |
Investigative Aide (•)
Merit Type: | General |
Pre-req: | Chosen skill at •••+ |
Effect: | Exceptional success on 3 instead of 5 for the purpose of uncovering Clues. Gain +1 element to Clues when using the chosen skill. |
Book | 45 CoD |
Investigative Prodigy (• to •••••)
Merit Type: | General |
Pre-req: | Wits ••• and Investigation ••• |
Effect: | Uncover Clues equal to successes or dots, whichever is lower, as an instant action. Only the first Clue benefits from the extra elements. Other Clues only receive a single element. |
Book | 45 CoD |
Language (•)
Merit Type: | General |
Pre-req: | None |
Effect: | Speak, read, and write another language. |
Book | 45 CoD |
Library (• to •••)
Merit Type: | General |
Pre-req: | None |
Effect: | Pick a Mental Skill. Add dots of Library to extended rolls involving that skill. |
Book | 46 CoD |
Meditative Mind (•, ••, or ••••)
Merit Type: | General |
Pre-req: | None |
Effect: | • No environmental or wound penalties to meditate. •• Gain +3 dice for any Resolve+Composure checks for that day. Needs 4 successes. •••• Single success instead of four to benefit from the +3. |
Book | 46 CoD |
Professional Training (• to •••••)
Merit Type: | General |
Pre-req: | None See '+help Professional' for HR. |
Effect: | Choose two starting asset skills. • Gain two free contacts. •• 9-again for asset skills. ••• Gain 3rd asset skill, and two specialties in asset skills. •••• Gain a dot in an asset skill. ••••• Spend a willpower to gain rote. Removes defense for the turn. |
Book | 46 CoD |
Tolerance for Biology (•)
Merit Type: | General |
Pre-req: | Resolve ••• |
Effect: | Don't roll to avoid vomiting when things are extra gross. |
Book | 46 CoD |
Multilingual (•)
Merit Type: | General |
Pre-req: | None |
Effect: | Pick 2 languages to speak conversationally in. Intelligence+Academics to try and read the language. May be taken multiple times. |
Book | 46 CoD |
Object Fetishism (• to •••••)
Merit Type: | General |
Pre-req: | None. |
Effect: | Faith in an object creates bonuses, but the loss of the object is devastating. |
Book | 42 HL |
Patient (•)
Merit Type: | General |
Pre-req: | None |
Effect: | Two additional rolls when doing an extended test. |
Book | 46 CoD |
Trained Observer (• or •••)
Merit Type: | General |
Pre-req: | Pre-req: Wits ••• or Composure •••. |
Effect: | • Gain 9-again on perception checks. ••• Gain 8-again. |
Book | 46 CoD |
Vice-Ridden (••)
Merit Type: | General |
Pre-req: | None |
Effect: | Two vices. Only gain willpower once per scene. |
Book | 46 CoD |
Virtuous (••)
Merit Type: | General |
Pre-req: | None |
Effect: | Two virtues. Only gain willpower once per scene. |
Book | 46 CoD |