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Difference between revisions of "Merits"

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{{Dropcap|B}}elow is a list of all the merits that are used on this game. The merits that are custom to the game have more detailed information than the merits pulled directly from within the books. If you have any questions or see a merit that is missing, please contact staff immediately.
  
<div class="tabs-content">
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<div class="overflow-x:auto" id="fixedtable">
  <div class="content active" id="panel11">
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= General Merits =
     <p>==Mental Merits==<br><br>
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     <dpl>
Area of Expertise - 1 dot - Pre-req: Resolve 2 and one Skill Specialty. Effect: Gain +2 for the named specialty instead of +1/ Pg 44 CoD<br><br>
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      uses=Template:Merits|Template:CustomMerit
Common Sense - 3 dots - Pre-req: None. Effect: Once per week (per HR:Durations) roll Wits+Composure and ask the ST a question. Exceptional success allows two questions to be asked. Pg 44 CoD<br><br>
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      namespace=CGen
Danger Sense - 2 dots - Pre-req: None. Effect: +2 on Wits+Composure to spot an ambush. Pg 44 CoD<br><br>
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      category=Mental Merits|Social Merits|Physical Merits|Fighting Merits
Direction Sense - 1 dot - Pr-req: None. Effect: Never suffer penalties to navigate or find their way. Pg 44 CoD<br><br>
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      shownamespace=false
Eidetic Memory - 2 dots - Pre-req: None. Effect: +2 when making Intelligence+Composure rolls to remember something. Pg 44 CoD<br><br>
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      includepage={Merits}:name:dots:page:category:style:hr
Encyclopedic Knowledge - 2 dots - Pre-req: None. Effect: Pick a skill to know a lot about, even if there are not dots in the skill. Roll Intelligence+Wits to gain a bit of information relevant to the skill from an ST. Pg 44 CoD<br><br>
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      table=class="ecltable sortable large-12",-,Merit Name,Dots,Reference,Template,Style,House Ruled
Eyes for the Strange - 2 dots - Pre-req: Resolve 2, Occult 1. Effect: Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. Am exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event. Pg 44 CoD<br><br>
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Fast Reflexes - 1 to 3 dots - Pre-req: Wits 3 or Dexterity 3. Effect: +1 Initiative per dot. Pg 44 CoD<br><br>
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      tablesortcol=1
Good Time Management - 1 dot - Pre-req: Academics 2 or Science 2. Effect: Halve time between rolls on extended actions. Pg 44 CoD<br><br>
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      tablerow=[[CGen:%%|%%]],%%,%%,{{merittype|%%}},{{#switch: %% |Yes=<span style="color: green;">Yes</span>|No}},{{#switch: %% |Yes=<span style="color: green;">Yes</span>|No}}
Holistic Awareness - 1 dot - Pre-req: None. Effect: Roll Wits+Survival to collect holistic medical supplies. Pg 44 CoD<br><br>
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    </dpl>
Indomitable - 2 dots - Pre-req: Resolve 3. Effect: +2 dice to resist supernatural influence, or -2 dice to their pool for a contested roll. Does not work on mundane methods of persuasion or manipulation. Pg 45 CoD<br><br>
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Interdisciplinary Specialty - 1 dot - Pre-req: Skill at 3 or higher with a specialty. Effect: Pick a specialty and gain the ability to apply it to any roll that it makes sense to do so. Pg 45 CoD<br><br>
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= Changeling Merits =
Investigative Aide - 1 dot - Pre-req: Chosen skill at 3+. Effect: Exceptional success on 3 instead of 5 for the purpose of uncovering Clues. Gain +1 element to Clues when using the chosen skill. Pg 45 CoD<br><br>
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    <dpl>
Investigative Prodigy - 1 to 5 dots - Pre-req: Wits 3 and Investigation 3. Effect: Uncover Clues equal to successes or dots, whichever is lower, as an instant action. Only the first Clue benefits from the extra elements. Other Clues only receive a single element. Pg 45 CoD.<br><br>
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      uses=Template:Merits|Template:CustomMerit
Language - 1 dot - Pre-req:None. Effect: Speak, read, and write another language. Pg 45 CoD<br><br>
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      namespace=CGen
Library - 1 to 3 dots - Pre-req: None. Effect: Pick a Mental Skill. Add dots of Library to extended rolls involving that skill. Pg 46 CoD<br><br>
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      category=Changeling Merits
Meditative Mind - 1, 2, or 4 dots. - Pre-req: None. Effect: 1-dot: No environmental or wound penalties to meditate. 2-dot: Gain +3 dice for any Resolve+Composure checks for that day. Needs 4 successes. 4-dot: Single success instead of four to benefit from the +3. Pg 46 CoD<br><br>
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      shownamespace=false
Multilingual - 1 dot - Pre-req: None. Effect: Pick 2 languages to speak conversationally in. Intelligence+Academics to try and read the language. May be taken multiple times. Pg 46 CoD<br><br>
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      includepage={Merits}:name:dots:page:category:style:hr
Patient - 1 dot - Pre-req: None. Effect: Two additional rolls when doing an extended test. Pg 46 CoD<br><br>
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      table=class="ecltable sortable large-12",-,Merit Name,Dots,Reference,Template,Style,House Ruled
Professional Training - 1 to 5 dots - Pre-req: None. See '+help Professional' for HR. Effect: Choose two starting asset skills.  1-dot: Gain two free contacts. 2-dot: 9-again for asset skills. 3-dot: Gain 3rd asset skill, and two specialties in asset skills. 4-dot: Gain a dot in an asset skill. 5-dot: Spend a willpower to gain rote. Removes defense for the turn. Pg 46 CoD<br><br>
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      noresultsheader=\nThere are no articles in this category.
Tolerance for Biology - 1 dot - Pre-req: Resolve 3. Effect: Don't roll to avoid vomiting when things are extra gross. Pg 46 Cod<br><br>
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      tablesortcol=1
Trained Observer - 1 or 3 dots - Pre-req: Wits 3 or Composure 3. Effect: 1-dot: Gain 9-again on perception checks. 3-dot: Gain 8-again. Pg 46 CoD<br><br>
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      tablerow=[[CGen:%%|%%]],%%,%%,{{merittype|%%}},{{#switch: %% |Yes=<span style="color: green;">Yes</span>|No}},{{#switch: %% |Yes=<span style="color: green;">Yes</span>|No}}
Vice-Ridden - 2 dot - Pre-req: None. Effect: Two vices. Only gain willpower once per scene. Pg 46 CoD<br><br>
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    </dpl>
Virtuous - 2 dot- Pre-req: None. Effect: Two virtues. Only gain willpower once per scene. Pg 46 CoD<br><br>
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==Physical Merits==
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= Vampire Merits =
</p>
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    <dpl>
  </div>
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      uses=Template:Merits|Template:CustomMerit
  <div class="content" id="panel21">
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      namespace=CGen
    <p>This is the second panel of the basic tab example. This is the second panel of the basic tab example.</p>
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      category=Vampire Merits|Ghoul Merits|Thrall Merits
  </div>
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      shownamespace=false
  <div class="content" id="panel31">
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      includepage={Merits}:name:dots:page:category:style:hr
    <p>This is the third panel of the basic tab example. This is the third panel of the basic tab example.</p>
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      table=class="ecltable sortable large-12",-,Merit Name,Dots,Reference,Template,Style,House Ruled
  </div>
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      noresultsheader=\nThere are no articles in this category.
  <div class="content" id="panel41">
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      tablesortcol=1
    <p>This is the fourth panel of the basic tab example. This is the fourth panel of the basic tab example.</p>
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      tablerow=[[CGen:%%|%%]],%%,%%,{{merittype|%%}},{{#switch: %% |Yes=<span style="color: green;">Yes</span>|No}},{{#switch: %% |Yes=<span style="color: green;">Yes</span>|No}}
  </div>
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    </dpl>
</div>
 
  
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= Werewolf Merits =
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    <dpl>
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      uses=Template:Merits|Template:CustomMerit
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      namespace=CGen
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      category=Werewolf Merits|Wolfblood Merits
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      shownamespace=false
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      includepage={Merits}:name:dots:page:category:style:hr
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      table=class="ecltable sortable large-12",-,Merit Name,Dots,Reference,Template,Style,House Ruled
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      noresultsheader=\nThere are no articles in this category.
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      tablesortcol=1
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      tablerow=[[CGen:%%|%%]],%%,%%,{{merittype|%%}},{{#switch: %% |Yes=<span style="color: green;">Yes</span>|No}},{{#switch: %% |Yes=<span style="color: green;">Yes</span>|No}}
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    </dpl>
 
</div>
 
</div>
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‎<headertabs />
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[[Category: Important]]

Latest revision as of 18:58, 15 September 2022

B

elow is a list of all the merits that are used on this game. The merits that are custom to the game have more detailed information than the merits pulled directly from within the books. If you have any questions or see a merit that is missing, please contact staff immediately.

[edit]
Merit Name Dots Reference Template Style House Ruled
Air of Menace •• 49 HL General No No
Allies to ••••• 49 CoD General No No
Alternate Identity , ••, or ••• 50 CoD General No No
Ambidextrous ••• 47 CoD General No No
Anonymity to ••••• 50 CoD General No No
Area of Expertise 44 CoD General No No
Armed Defense to ••••• 60 CoD Fighting Yes No
Automotive Genius 47 CoD General No No
Barfly 50 CoD General No No
Body as Weapon •• 41 HL General No No
Cheap Shot •• 61 CoD Fighting No No
Choke Hold •• 61 CoD General No No
Close Quarters Combat to ••••• 61 CoD General Yes No
Closed Book to ••••• 50 CoD General No No
Cohesive Unit , ••, or ••• 42 HL General No No
Common Sense ••• 44 CoD General No No
Contacts to ••••• 50 CoD General No No
Crack Driver •• or ••• 47 CoD General No No
Danger Sense •• 44 CoD General No No
Defender , ••, or ••• 42 HL General No No
Defensive Combat 61 CoD General No No
Demolisher to ••• 47 CoD General No No
Direction Sense 44 CoD General No No
Double Jointed •• 47 CoD General No No
Eidetic Memory •• 44 CoD General No No
Empath •• 42 HL General No No
Encyclopedic Knowledge •• 44 CoD General No No
Eyes for the Strange •• 44 CoD General No No
Fame to ••• 50 CoD General No No
Fast Reflexes to ••• 44 CoD General No No
Fast-Talking to ••••• 50 CoD General Yes No
Fighting Finesse •• 61 CoD General No No
Firefight to ••• 61 CoD General Yes No
Fixer •• 51 CoD General No No
Fleet of Foot to ••• 47 CoD General No No
Giant ••• 47 CoD General No No
Good Time Management 44 CoD General No No
Grappling to ••••• 62 CoD/49 HL General Yes No
Greyhound 48 CoD General No No
Hardy to ••• 47 CoD General No No
Heavy Weapons to ••••• 62 CoD General Yes No
Hobbyist Clique •• 51 CoD General No No
Holistic Awareness 44 CoD General No No
Improvised Weaponry to ••• 62 CoD General Yes No
Indomitable •• 45 CoD General No No
Inspiring ••• 51 CoD General No No
Interdisciplinary Specialty 45 CoD General No No
Investigative Aide 45 CoD General No No
Investigative Prodigy to ••••• 45 CoD General No No
Iron Skin •• or •••• 63 CoD General No No
Iron Stamina to ••• 48 CoD General No No
Iron Will •• 51 CoD General No No
Language 45 CoD General No No
Library to ••• 46 CoD General No No
Light Weapons to ••••• 63 CoD General Yes No
Marksmanship to •••• 63 CoD General Yes No
Martial Arts to ••••• 63 CoD General Yes No
Meditative Mind , ••, or •••• 46 CoD General No No
Mentor to ••••• 51 CoD General No No
Multilingual 46 CoD General No No
Mystery Cult Initiation to ••••• 51 CoD General No No
Object Fetishism to ••••• 42 HL General No No
Parkour to •• 48 CoD General Yes No
Patient 46 CoD General No No
Peacemaker •• or ••• 42 HL General No No
Police Tactics to ••• 64 CoD General Yes No
Professional Training to ••••• 46 CoD General No No
Pusher 53 CoD General No No
Quick Draw 49 CoD General No No
Relentless 49 CoD General No No
Resources to ••••• 53 CoD General No No
Retainer to ••••• 53 CoD General No No
Safe Place to ••••• 54 CoD General No No
Seizing the Edge •• 49 CoD General No No
Shiv or •• 64 CoD General No No
Sleight of Hand •• 49 CoD General No No
Small Unit Tactics •• 54 CoD General No No
Small-Framed 49 CoD General No No
Spin Doctor 54 CoD General No No
Staff to ••••• 54 CoD General No No
Status • to ••••• 54 CoD General No No
Street Fighting to ••••• 65 CoD General Yes No
Street Fighting to ••••• 65 CoD Fighting Yes No
Striking Looks or •• 54 CoD General No No
Stunt Driver to •••• 49 CoD General Yes No
Sympathetic •• 55 CoD General No No
Table Turner 55 CoD General No No
Takes One to Know One 55 CoD General No No
Taste 56 CoD General No No
Tolerance for Biology 46 CoD General No No
Trained Observer or ••• 46 CoD General No No
True Friend ••• 56 CoD General No No
Unarmed Defense to ••••• 65 CoD General Yes No
Untouchable 56 CoD General No No
Vice-Ridden •• 46 CoD General No No
Virtuous •• 46 CoD General No No
Merit Name Dots Reference Template Style House Ruled
Arcadian Metabolism •• 111 CtL Changeling No No
Brownie's Boon 111 CtL Changeling No No
Cloak of Leaves to ••• 111 CtL Changeling No No
Cold Hearted ••• 111 CtL Changeling No No
Court Goodwill to ••••• 112 CtL Changeling No No
Defensive Dreamscaping •• 112 CtL Changeling No No
Diviner to ••••• 112 CtL Changeling No No
Dream Warrior 112 CtL Changeling No No

There are no articles in this category.

Merit Name Dots Reference Template Style House Ruled
Hearing Whispers •• WtF 106 Werewolf No No
Totemic Evocation ••• None WolfBlood No No