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Gentry

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Changeling: Gentry

Gentry's Name

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       Describe the general attitude, approaches, focuses and concerns of this Keeper.

  • Realm: Wherein one defines their realm of the Keeper in question.
  • Common Seemings: Which of the Seemings were quite common.
  • Uncommon Seemings: Which of the Seemings were not very common, or not present.
  • Escapees: The player, with [[ ]] on each side of their name.

Sweetness-Most-Kind

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       To anyone who hasn't met her, she's the picture of friendly, affable and demure. Within a matter of hours, what begins as a disorienting experience as a hostage turns into a living nightmare - some imperfection, hidden flaw or unseen trait, it triggers her wrath and she has only one reply: into the basement the offender must go.

       Those who live in the perpetual dimness of the basement call it the Place Beyond The Pines, wherein dwell wild monsters, cannibals of all stripes and types, and the perennial favorite denizen: the Favorites.

       The Favorites are her chosen lackeys, designated for their inherent "purity" of thought, word and deed, and once they've been "corrected" a few dozen times, anatomy. There are unknown numbers of the Favorites, and they grow and shrink in population based on the capricious whims of a deranged matronly figure who models herself the perfect mother, householder and living goddess of domestic affairs.

       Those lucky enough to escape consider themselves blessed - the innate plasticity most end up with, or some intrinsic ability to alter their visible personalities, is considered a means by which to hide from her Favorites. If ever one is caught on the wrong side of the Hedge, there is rarely enough mercy to see them die painlessly.

  • Realm: The Place Beyond the Pines. An immense basement, filled with catacomb-like burrows, endless miles of shelving and racks, and the uncountable vermin of all species which serve as watchmen, guards and food sources for those taken prisoner. There is no escape through the single staircase - each step sends an ascending party back over a mile into the maze-like building's nether region. Rather, one must find an alternative means to free one's self.
  • Common Seemings: Darklings, Elementals, Beasts (with vermin themes)
  • Uncommon Seemings: Fairest, Ogres, Wizened
  • Escapees: Monroe

Queen of Feathers

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       Describe the general attitude, approaches, focuses and concerns of this Keeper.

  • Realm: Wherein one defines their realm of the Keeper in question.
  • Common Seemings: Which of the Seemings were quite common.
  • Uncommon Seemings: Which of the Seemings were not very common, or not present.
  • Escapees: The player, with [[ ]] on each side of their name.