Actions

Chargen Walk-Through

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All Sheets

stat/template <Human/Changeling/Fae-Touched/Mage/Proximus/Vampire/Ghoul/Werewolf/Wolf-Blooded> - This must be set before you begin work on your sheet.

cg/check - This will track how many points you have to spend and is useful for seeing if you have over spent.

stat/set Attribute or Skill=# - This command will set most of what you need.

stat/set Merit (Details if needed)=# For example: stat/set Haven (Warehouse)=2 - Many of these will need +notes. We also have +lair code for shared Safe Places and the like.

stat/set Skill.Specialty=1 - Set a specialty

stat (thing) or stat *(thing)* - 'stat (thing)' searches the games for a merit, bloodline, or other stat that goes on a sheet. stat *(thing)* searches using a partial match of a word.

+help aspirations - 2 short-term and 1 long-term to start.

Breaking Points - As per the chosen splat. The base examples in the book can be used, but custom ones are encouraged to be placed into +notes.

Defining Moments - These are snapshots of really important moments, turning points that made them who they are. For these we require:

+- 3 mortal moments. +- 1 for any kind of supernatural becoming or significant exposure. These go into a single +note and can range from a few words to a paragraph. Notes: For plain mortals, you will need Breaking Points and Defining Moments

Changeling

Notes: Defining Moments, Touchstones

Fae-Touched

Notes: Defining Moments and Breaking Points

Mage

stat/set <Attribute>.favored=1
Then: stat/set <attribute>+1
For Rote: stat/set <rote name> (skill)=#
For Praxis: stat/set <rote name> (skill)=Praxis Notes: You will need notes for the following: Defining Moments, Obsession, and Nimbus.

Vampire

stat/set <Attribute>.Favored=1

Then: stat/set <attribute>+1

stat/set <Discipline>=<#>

For coils you must: stat/set coils=<Coil Name> before it will let you buy coils.

To set your chosen Mystery Coil you must: stat/set Mystery=Coil of the <Name of Coil> Notes: Breaking points, Defining Moments, Touchstone

Ghoul

Just remember to include your regnant in your app, and that both of your disciplines come from their clan. One dot must be a physical discipline. Notes: Breaking points, Defining Moments

Werewolf

To set your extra dot for your chosen Auspice Skill use:

stat/set <skill>+1

To set your Moon Gift:

stat/set <Crescent/Full/Gibbous/Half/New> Moon's Gift=#

e.g. stat/set Full Moon's Gift=1

To set your Shadow Gift(s), first the facet needs to be unlocked.

stat/set <Gift Name>=unlock

e.g. stat/set Gift of Strength=Unlock

Then set the renown gift for the Shadow or Wolf Gift:

stat/set <Gift Name>=<Renown>

e.g. stat/set Gift of Strength=Cunning

Please use +notes to add your Kuruth Triggers and Touchstones (One physical, One spiritual) as well as the Defining Moments.

Wolf-Blooded

To set your free tell use:

stat/set Tell (<Tell Name>)=3

Notes: Breaking Points and Defining Moments.