Actions

Chargen Walk-Through

Revision as of 14:51, 29 May 2019 by ShadowMaster (talk | contribs)

All Sheets

stat/template <Human/Changeling/Fae-Touched/Mage/Proximus/Vampire/Ghoul/Werewolf/Wolf-Blooded> - This must be set before you begin work on your sheet.

cg/check - This will track how many points you have to spend and is useful for seeing if you have over spent.

stat/set Attribute or Skill=# - This command will set most of what you need.

stat/set Merit (Details if needed)=# For example: stat/set Haven (Warehouse)=2 - Many of these will need +notes. We also have +lair code for shared Safe Places and the like.

stat/set Skill.Specialty=1 - Set a specialty

stat (thing) or stat *(thing)* - 'stat (thing)' searches the games for a merit, bloodline, or other stat that goes on a sheet. stat *(thing)* searches using a partial match of a word.

+help aspirations - 2 short-term and 1 long-term to start.

Breaking Points - As per the chosen splat. The base examples in the book can be used, but custom ones are encouraged to be placed into +notes.

Defining Moments - These are snapshots of really important moments, turning points that made them who they are. For these we require:

+- 3 normal moments. +- 1 for any kind of supernatural becoming or significant exposure. These go into a single +note and can range from a few words to a paragraph.