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=== All Sheets ===
 
=== All Sheets ===
 +
'''Chargenning'''                                                               
 +
                                                                             
 +
cg/check                                                                   
 +
+- shows you the checklist and informs you of what's done and what isn't. 
 +
                                                                             
 +
stat template                                                             
 +
+- List what templates are available.                                     
 +
                                                                             
 +
stat/template <template>                                                   
 +
+- Start or change your template.                                         
 +
                                                                             
 +
stat/wipe                                                                 
 +
+- Start completely over. (This is NO LONGER the way to change your template.)                                                                 
 +
                                                                             
 +
cg/submit                                                                 
 +
+- what you type when you're absolutely sure you're done.                 
 +
                                                                                                                                                           
 +
'''Stat Info'''                                                                 
 +
                                                                             
 +
stat <stat name>                                                           
 +
+- information about stat.                                                 
 +
                                                                             
 +
stat *<stat bit>*                                                         
 +
+- Find a list of things that match.                                       
 +
                                                                             
 +
stat <template>/*                                                         
 +
+- List restricted stats that <template> can take.                         
 +
                                                                             
 +
stat merit <template>/*                                                   
 +
+- Ditto, but for merits only
 +
                                                                             
 +
'''Set Stats'''                                                                 
 +
                                                                             
 +
stat/set <stat>=<value>                                                   
 +
+- Set stat to value!                                                     
 +
                                                                             
 +
stat/set <stat>+<value>                                                   
 +
+- Add value to current stat!                                             
 +
                                                                             
 +
stat/set <stat>-<value>                                                   
 +
+- I bet you can guess.                                                   
 +
                                                                             
 +
stat/set <stat>=<nothing here>                                             
 +
+- Erases the stat from the sheet.                                         
 +
                                                                             
 +
stat/set <stat> (<type>)=<value>                                           
 +
+- Hey, some things like 'language' have many types. 'stat <stat name>' will tell you what <type> can be.                                               
 +
                                                                             
 +
stat/set <stat>.<substat>=<value>                                         
 +
+- What's a substat? Well, specialties are substats. 'stat <stat name>' will tell you what <substat> can be.                                           
 +
example: stat/set medicine.first aid=1 (All Specialties take "1" as their value.) =, +, - are all allowed for stats that take numbers.               
 +
                                                                           
 +
stat/set <stat>=default                                                   
 +
+- Oops, I messed up, get me back to the starting value! (Yes, 'default' is literal.)                                                                 
 +
                                                                             
 +
Do not put dashes in Specialty names or you will not be able to roll them! 
 +
The '-' will be taken as 'minus the next word'!                           
 +
You have been warned!                                                     
 +
                                                                             
 +
'''Player Commands'''                                                           
 +
                                                                             
 +
cg/status <player>                                                         
 +
+- Check the status of yourself/<player>. There are many.                 
 +
                                                                             
 +
cg/log <player>                                                           
 +
+- Check your/<player>'s approval log.                                     
 +
                                                                             
 +
cg/submit                                                                 
 +
+- Ask staff to be approved.
  
stat/template <Human/Changeling/Fae-Touched/Mage/Proximus/Vampire/Ghoul/Werewolf/Wolf-Blooded> - This must be set before you begin work on your sheet.
+
+help aspirations - 2 short-term and 1 long-term to start.
 +
 
 +
Breaking Points - As per the chosen splat. The base examples in the book can be used, but custom ones are encouraged to be placed into +notes.
  
cg/check - This will track how many points you have to spend and is useful for seeing if you have over spent.
+
Defining Moments - These are snapshots of really important moments, turning points that made them who they are. For these we require:
  
stat/set Attribute or Skill=# - This command will set most of what you need.
+
+- 3 mortal moments.
 +
+- 1 for any kind of supernatural becoming or significant exposure.
 +
These go into a single +note and can range from a few words to a paragraph.
 +
Notes: For plain mortals, you will need Breaking Points and Defining Moments
 +
===Changeling===
 +
Bonus attribute dot based on seeming. Use stat/set <attribute>.favored=1 and then stat/set <attribute>+1<br>
  
stat/set Merit (Details if needed)=# For example: stat/set Haven (Warehouse)=2 - Many of these will need +notes. We also have +lair code for shared Safe Places and the like.
+
Dot of mantle for your court. Will be added at the time of approval.
 +
<br><br>
 +
Notes: Defining Moments, Touchstones<br>
 +
<br>
 +
IMPORTANT: Changelings need to have a Faedesc set. Please use &faedesc me=[header(Fae Desc)]%r(desc as normal)
  
stat/set Skill.Specialty=1 - Set a specialty
+
===Fae-Touched===
 +
<br>
 +
Notes: Defining Moments and Breaking Points
  
stat (thing) or stat *(thing)* - 'stat (thing)' searches the games for a merit, bloodline, or other stat that goes on a sheet. stat *(thing)* searches using a partial match of a word.
+
===Vampire===
 +
stat/set <Attribute>.Favored=1<br><br>
 +
Then: stat/set <attribute>+1<br><br>
 +
stat/set <Discipline>=<#><br><br>
 +
For coils you must: stat/set coils=<Coil Name> before it will let you buy coils.<br><br>
 +
To set your chosen Mystery Coil you must: stat/set Mystery=Coil of the <Name of Coil><br><br>
 +
Notes: Breaking points, Defining Moments, Touchstone
  
+help aspirations - 2 short-term and 1 long-term to start.  
+
===Ghoul===
 +
Remember to include your regnant in your app, and that both of your disciplines come from their clan. <br>
 +
One dot must be a physical discipline.<br><br>
 +
Notes: Breaking points, Defining Moments
  
Breaking Points - As per the chosen splat. The base examples in the book can be used, but custom ones are encouraged to be placed into +notes.
+
===Werewolf===
 +
To set your extra dot for your chosen Auspice Skill use:<br>
 +
stat/set <skill>+1<br><br>
 +
To set your Moon Gift:<br>
 +
stat/set <Crescent/Full/Gibbous/Half/New> Moon's Gift=#<br>
 +
e.g. stat/set Full Moon's Gift=1<br>If you are getting a second Moon gift, you do<br>
 +
stat/set Full Moon's Gift=1.2 (So it sets both gift one and gift two)
 +
<br><br>
 +
To set your Shadow Gift(s), first the facet needs to be unlocked.<br>
 +
stat/set <Gift Name>=unlock<br>
 +
e.g. stat/set Gift of Strength=Unlock<br><br>
 +
Then set the renown gift for the Shadow or Wolf Gift:<br>
 +
stat/set <Gift Name>=<Renown><br>
 +
e.g. stat/set Gift of Strength=Cunning<br><br>
 +
Notes: Kuruth Triggers, Touchstones (One physical, One spiritual), and Defining Moments.
  
Defining Moments - These are snapshots of really important moments, turning points that made them who they are. For these we require:
+
===Wolf-Blooded===
 +
To set your free tell use:<br>
 +
stat/set Tell (<Tell Name>)=3<br><br>
 +
Notes: Breaking Points and Defining Moments.
  
+- 3 normal moments.
+
[[Category: Important]]
+- 1 for any kind of supernatural becoming or significant exposure.
 
These go into a single +note and can range from a few words to a paragraph.
 

Latest revision as of 19:03, 13 September 2022

All Sheets

Chargenning

cg/check +- shows you the checklist and informs you of what's done and what isn't.

stat template +- List what templates are available.

stat/template <template> +- Start or change your template.

stat/wipe +- Start completely over. (This is NO LONGER the way to change your template.)

cg/submit +- what you type when you're absolutely sure you're done.

Stat Info

stat <stat name> +- information about stat.

stat *<stat bit>* +- Find a list of things that match.

stat <template>/* +- List restricted stats that <template> can take.

stat merit <template>/* +- Ditto, but for merits only

Set Stats

stat/set <stat>=<value> +- Set stat to value!

stat/set <stat>+<value> +- Add value to current stat!

stat/set <stat>-<value> +- I bet you can guess.

stat/set <stat>=<nothing here> +- Erases the stat from the sheet.

stat/set <stat> (<type>)=<value> +- Hey, some things like 'language' have many types. 'stat <stat name>' will tell you what <type> can be.

stat/set <stat>.<substat>=<value> +- What's a substat? Well, specialties are substats. 'stat <stat name>' will tell you what <substat> can be. example: stat/set medicine.first aid=1 (All Specialties take "1" as their value.) =, +, - are all allowed for stats that take numbers.

stat/set <stat>=default +- Oops, I messed up, get me back to the starting value! (Yes, 'default' is literal.)

Do not put dashes in Specialty names or you will not be able to roll them! The '-' will be taken as 'minus the next word'! You have been warned!

Player Commands

cg/status <player> +- Check the status of yourself/<player>. There are many.

cg/log <player> +- Check your/<player>'s approval log.

cg/submit +- Ask staff to be approved.

+help aspirations - 2 short-term and 1 long-term to start.

Breaking Points - As per the chosen splat. The base examples in the book can be used, but custom ones are encouraged to be placed into +notes.

Defining Moments - These are snapshots of really important moments, turning points that made them who they are. For these we require:

+- 3 mortal moments. +- 1 for any kind of supernatural becoming or significant exposure. These go into a single +note and can range from a few words to a paragraph. Notes: For plain mortals, you will need Breaking Points and Defining Moments

Changeling

Bonus attribute dot based on seeming. Use stat/set <attribute>.favored=1 and then stat/set <attribute>+1

Dot of mantle for your court. Will be added at the time of approval.

Notes: Defining Moments, Touchstones

IMPORTANT: Changelings need to have a Faedesc set. Please use &faedesc me=[header(Fae Desc)]%r(desc as normal)

Fae-Touched


Notes: Defining Moments and Breaking Points

Vampire

stat/set <Attribute>.Favored=1

Then: stat/set <attribute>+1

stat/set <Discipline>=<#>

For coils you must: stat/set coils=<Coil Name> before it will let you buy coils.

To set your chosen Mystery Coil you must: stat/set Mystery=Coil of the <Name of Coil>

Notes: Breaking points, Defining Moments, Touchstone

Ghoul

Remember to include your regnant in your app, and that both of your disciplines come from their clan.
One dot must be a physical discipline.

Notes: Breaking points, Defining Moments

Werewolf

To set your extra dot for your chosen Auspice Skill use:
stat/set <skill>+1

To set your Moon Gift:
stat/set <Crescent/Full/Gibbous/Half/New> Moon's Gift=#
e.g. stat/set Full Moon's Gift=1
If you are getting a second Moon gift, you do
stat/set Full Moon's Gift=1.2 (So it sets both gift one and gift two)

To set your Shadow Gift(s), first the facet needs to be unlocked.
stat/set <Gift Name>=unlock
e.g. stat/set Gift of Strength=Unlock

Then set the renown gift for the Shadow or Wolf Gift:
stat/set <Gift Name>=<Renown>
e.g. stat/set Gift of Strength=Cunning

Notes: Kuruth Triggers, Touchstones (One physical, One spiritual), and Defining Moments.

Wolf-Blooded

To set your free tell use:
stat/set Tell (<Tell Name>)=3

Notes: Breaking Points and Defining Moments.