Difference between revisions of "Chargen Walk-Through"
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Defining Moments - These are snapshots of really important moments, turning points that made them who they are. For these we require: | Defining Moments - These are snapshots of really important moments, turning points that made them who they are. For these we require: | ||
− | +- 3 | + | +- 3 mortal moments. |
+- 1 for any kind of supernatural becoming or significant exposure. | +- 1 for any kind of supernatural becoming or significant exposure. | ||
These go into a single +note and can range from a few words to a paragraph. | These go into a single +note and can range from a few words to a paragraph. | ||
+ | Notes: For plain mortals, you will need Breaking Points and Defining Moments | ||
===Changeling=== | ===Changeling=== | ||
+ | Notes: Defining Moments, Touchstones | ||
+ | ===Fae-Touched=== | ||
+ | Notes: Defining Moments and Breaking Points | ||
===Mage=== | ===Mage=== | ||
stat/set <Attribute>.favored=1<br> | stat/set <Attribute>.favored=1<br> | ||
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Notes: You will need notes for the following: Defining Moments, Obsession, and Nimbus. | Notes: You will need notes for the following: Defining Moments, Obsession, and Nimbus. | ||
===Vampire=== | ===Vampire=== | ||
− | + | stat/set <Attribute>.Favored=1 | |
− | + | Then: stat/set <attribute>+1 | |
− | + | stat/set <Discipline>=<#> | |
− | + | For coils you must: stat/set coils=<Coil Name> before it will let you buy coils. | |
− | + | To set your chosen Mystery Coil you must: stat/set Mystery=Coil of the <Name of Coil> | |
− | + | Notes: Breaking points, Defining Moments, Touchstone | |
− | |||
===Ghoul=== | ===Ghoul=== | ||
Just remember to include your regnant in your app, and that both of your disciplines come from their clan. One dot must be a physical discipline. | Just remember to include your regnant in your app, and that both of your disciplines come from their clan. One dot must be a physical discipline. | ||
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e.g. stat/set Gift of Strength=Cunning | e.g. stat/set Gift of Strength=Cunning | ||
− | Please use +notes to add your Kuruth Triggers and | + | Please use +notes to add your Kuruth Triggers and Touchstones (One physical, One spiritual) as well as the Defining Moments. |
===Wolf-Blooded=== | ===Wolf-Blooded=== | ||
To set your free tell use: | To set your free tell use: | ||
stat/set Tell (<Tell Name>)=3 | stat/set Tell (<Tell Name>)=3 | ||
− | Notes: Breaking Points | + | Notes: Breaking Points and Defining Moments. |
Revision as of 17:07, 17 November 2019
All Sheets
stat/template <Human/Changeling/Fae-Touched/Mage/Proximus/Vampire/Ghoul/Werewolf/Wolf-Blooded> - This must be set before you begin work on your sheet.
cg/check - This will track how many points you have to spend and is useful for seeing if you have over spent.
stat/set Attribute or Skill=# - This command will set most of what you need.
stat/set Merit (Details if needed)=# For example: stat/set Haven (Warehouse)=2 - Many of these will need +notes. We also have +lair code for shared Safe Places and the like.
stat/set Skill.Specialty=1 - Set a specialty
stat (thing) or stat *(thing)* - 'stat (thing)' searches the games for a merit, bloodline, or other stat that goes on a sheet. stat *(thing)* searches using a partial match of a word.
+help aspirations - 2 short-term and 1 long-term to start.
Breaking Points - As per the chosen splat. The base examples in the book can be used, but custom ones are encouraged to be placed into +notes.
Defining Moments - These are snapshots of really important moments, turning points that made them who they are. For these we require:
+- 3 mortal moments. +- 1 for any kind of supernatural becoming or significant exposure. These go into a single +note and can range from a few words to a paragraph. Notes: For plain mortals, you will need Breaking Points and Defining Moments
Changeling
Notes: Defining Moments, Touchstones
Fae-Touched
Notes: Defining Moments and Breaking Points
Mage
stat/set <Attribute>.favored=1
Then: stat/set <attribute>+1
For Rote: stat/set <rote name> (skill)=#
For Praxis: stat/set <rote name> (skill)=Praxis
Notes: You will need notes for the following: Defining Moments, Obsession, and Nimbus.
Vampire
stat/set <Attribute>.Favored=1
Then: stat/set <attribute>+1
stat/set <Discipline>=<#>
For coils you must: stat/set coils=<Coil Name> before it will let you buy coils.
To set your chosen Mystery Coil you must: stat/set Mystery=Coil of the <Name of Coil> Notes: Breaking points, Defining Moments, Touchstone
Ghoul
Just remember to include your regnant in your app, and that both of your disciplines come from their clan. One dot must be a physical discipline. Notes: Breaking points, Defining Moments
Werewolf
To set your extra dot for your chosen Auspice Skill use:
stat/set <skill>+1
To set your Moon Gift:
stat/set <Crescent/Full/Gibbous/Half/New> Moon's Gift=#
e.g. stat/set Full Moon's Gift=1
To set your Shadow Gift(s), first the facet needs to be unlocked.
stat/set <Gift Name>=unlock
e.g. stat/set Gift of Strength=Unlock
Then set the renown gift for the Shadow or Wolf Gift:
stat/set <Gift Name>=<Renown>
e.g. stat/set Gift of Strength=Cunning
Please use +notes to add your Kuruth Triggers and Touchstones (One physical, One spiritual) as well as the Defining Moments.
Wolf-Blooded
To set your free tell use:
stat/set Tell (<Tell Name>)=3
Notes: Breaking Points and Defining Moments.