Actions

CGen

Difference between revisions of "Parkour"

m (Correcting dot templates)
 
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{{Merits
 
{{Merits
 
|name =Parkour
 
|name =Parkour
|dots= to •••••
+
|dots= {{1dot}} to {{2dot}}
|prereq =Dexterity ••• and Athletics ••
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|prereq =Dexterity {{3dot}} and Athletics {{2dot}}
|effect =Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase.<br> •• 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall.<br> ••• Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action.<br> •••• Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn.<br> ••••• Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice.
+
|effect ={{1dot}} Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase.<br>{{2dot}} 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall.<br>{{3dot}} Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action.<br> {{4dot}} Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn.<br> {{5dot}} Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice.
 
|page =48 CoD
 
|page =48 CoD
 
|category=Physical Merits
 
|category=Physical Merits
 
|style=Yes
 
|style=Yes
 
}}
 
}}

Latest revision as of 19:50, 15 September 2022

Parkour ( to ••)
Merit Type: General
Pre-req: Dexterity ••• and Athletics ••
Effect: Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase.
•• 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall.
••• Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action.
•••• Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn.
••••• Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice.
Book 48 CoD