Actions

CGen

Difference between revisions of "Parkour"

m (ShadowMaster moved page Merits:Parkour to CGen:Parkour without leaving a redirect)
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|effect =• Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase.<br> •• 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall.<br> ••• Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action.<br> •••• Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn.<br> ••••• Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice.
 
|effect =• Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase.<br> •• 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall.<br> ••• Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action.<br> •••• Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn.<br> ••••• Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice.
 
|page =48 CoD
 
|page =48 CoD
 +
|category=Physical Merits
 
}}
 
}}
[[Category:Physical Merits]]
 

Revision as of 09:58, 9 October 2019

Parkour (• to •••••)
Merit Type: General
Pre-req: Dexterity ••• and Athletics ••
Effect: • Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase.
•• 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall.
••• Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action.
•••• Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn.
••••• Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice.
Book 48 CoD