Difference between revisions of "Parkour"
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{{Merits | {{Merits | ||
|name =Parkour | |name =Parkour | ||
− | |dots= | + | |dots= {{1dot}} to {{2dot}} |
− | |prereq =Dexterity | + | |prereq =Dexterity {{3dot}} and Athletics {{2dot}} |
− | |effect = | + | |effect ={{1dot}} Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase.<br>{{2dot}} 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall.<br>{{3dot}} Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action.<br> {{4dot}} Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn.<br> {{5dot}} Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice. |
|page =48 CoD | |page =48 CoD | ||
|category=Physical Merits | |category=Physical Merits | ||
+ | |style=Yes | ||
}} | }} |
Latest revision as of 19:50, 15 September 2022
Parkour (• to ••)
Merit Type: | General |
Pre-req: | Dexterity ••• and Athletics •• |
Effect: | • Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase. •• 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall. ••• Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action. •••• Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn. ••••• Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice. |
Book | 48 CoD |