Difference between revisions of "Parkour"
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|effect =• Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase.<br> •• 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall.<br> ••• Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action.<br> •••• Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn.<br> ••••• Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice. | |effect =• Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase.<br> •• 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall.<br> ••• Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action.<br> •••• Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn.<br> ••••• Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice. | ||
|page =48 CoD | |page =48 CoD | ||
+ | |category=Physical Merits | ||
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Revision as of 09:58, 9 October 2019
Parkour (• to •••••)
Merit Type: | General |
Pre-req: | Dexterity ••• and Athletics •• |
Effect: | • Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase. •• 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall. ••• Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action. •••• Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn. ••••• Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice. |
Book | 48 CoD |