Fast-Talking (Style) (• to •••••)
Merit Type: | General |
Pre-req: | Manipulation •••, Subterfuge •• |
Effect: | 1-dot: -1 to an opponent's Resolve or Composure roll when resisting a social interaction. 2-dot: Use fancy words to confuse the opponent. Apply one relevant specialty to any social roll made, even if it isn't tied to the skill being used. 3-dot: Keep an opponent from advancing a discussion. Reroll one failed Subterfuge roll per scene. 4-dot: When your pc opens a Door using conversation (Persuasion, Empathy, Subterfuge, etc), they can spend a point of Willpower to immediately open another Door. 5-dot: If a mark gains willpower from their Vice while your pc is present, you can roll Manipulation+Subterfuge to open a Door, regardless of the interval or Impression level. |
Book | 50 CoD |
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