Difference between revisions of "Fast-Talking"
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{{Merits | {{Merits | ||
|name=Fast-Talking | |name=Fast-Talking | ||
− | |dots= | + | |dots={{1dot}} to {{5dot}} |
− | |prereq=Manipulation | + | |prereq=Manipulation {{3dot}}, Subterfuge {{2dot}} |
− | |effect=<br> | + | |effect=<br> {{1dot}} -1 to an opponent's Resolve or Composure roll when resisting a social interaction. <br> {{2dot}} Use fancy words to confuse the opponent. Apply one relevant specialty to any social roll made, even if it isn't tied to the skill being used. <br> {{3dot}} Keep an opponent from advancing a discussion. Re-roll one failed Subterfuge roll per scene. <br> {{4dot}} When your PC opens a Door using conversation (Persuasion, Empathy, Subterfuge, etc), they can spend a point of Willpower to immediately open another Door. <br> {{5dot}} If a mark gains willpower from their Vice while your PC is present, you can roll Manipulation+Subterfuge to open a Door, regardless of the interval or Impression level. |
|page=50 CoD | |page=50 CoD | ||
|category=Social Merits | |category=Social Merits | ||
|style=Yes | |style=Yes | ||
}} | }} |
Latest revision as of 19:35, 15 September 2022
Fast-Talking (• to •••••)
Merit Type: | General |
Pre-req: | Manipulation •••, Subterfuge •• |
Effect: | • -1 to an opponent's Resolve or Composure roll when resisting a social interaction. •• Use fancy words to confuse the opponent. Apply one relevant specialty to any social roll made, even if it isn't tied to the skill being used. ••• Keep an opponent from advancing a discussion. Re-roll one failed Subterfuge roll per scene. •••• When your PC opens a Door using conversation (Persuasion, Empathy, Subterfuge, etc), they can spend a point of Willpower to immediately open another Door. ••••• If a mark gains willpower from their Vice while your PC is present, you can roll Manipulation+Subterfuge to open a Door, regardless of the interval or Impression level. |
Book | 50 CoD |