Actions

CGen

Difference between revisions of "Eyes for the Strange"

m (ShadowMaster moved page Merits:Eyes for the Strange to CGen:Eyes for the Strange without leaving a redirect)
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{{Merits
 
{{Merits
|name =Eyes for the Strange
+
|name=Eyes for the Strange
 
|dots=••
 
|dots=••
|prereq =Resolve •• Occult •
+
|prereq=Resolve •• Occult •
|effect = Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. An exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event.
+
|effect=Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. An exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event.
|page =44 CoD
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|page=44 CoD
|category = Mental Merits
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|category=Mental Merits
 +
|style=No
 
}}
 
}}

Revision as of 10:34, 9 October 2019

Eyes for the Strange (••)
Merit Type: General
Pre-req: Resolve •• Occult •
Effect: Roll Intelligence+Composure to determine if there was a supernatural hand in a scene. An exceptional gives a clue, via folklore, to the type of supernatural being it may have been. If there is not supernatural influence, gain +2 to all rolls to investigate the event.
Book 44 CoD