Actions

CGen

Parkour

Parkour ( to ••)
Merit Type: General
Pre-req: Dexterity ••• and Athletics ••
Effect: Ignore environmental penalties up to dots in Parkour. Subtract Parkour from successes needed to evade in a foot chase.
•• 1 Autosuccess when using Dex+Ath to mitigate falling damage. Add Parkour rating to the number of damage that can be removed this way. Cannot be used on a terminal velocity fall.
••• Without rolling, can run and jump to gain 10 feet+5 feet per dot of athletics as an instant action.
•••• Spend a willpower to gain rote on one athletics roll to jump, run, or climb. Lose defense for the turn.
••••• Meditate (per page 75 CoD), Athletics actions become reflexive. Spend a willpower and gain 3 autosuccesses instead of 3 dice.
Book 48 CoD