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Werewolf/Lodges

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Lodge of Apollo

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Lodge of Arms

  • Short Description: Warriors seeking greater challenges in combat.
  • Blessing: Add Primal Urge to rolls to resist being disarmed, and add Primal Urge to rolls to stay conscious due to wound penalties.
  • Aspiration: To duel a worthy foe. Worth is defined as equal or greater dots in a combat skill.
  • Ban: To ignore the challenge of a duel.
  • Sacred Hunt: Can Reflexively roll perception when looking at the prey or anyone that would be protecting your prey. If successful you get to know the their highest combat-related skill, how many dots they have in it, and any relevant specialties and their defense.
  • Tools: Lodge Armory, Fetish 4 (adds bonus to relevant combat skill), Squaring the Circle (Wolf Rite ••)

Lodge of Chronicles

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Lodge of Crows

  • Short Description: Clannish and secretive Uratha that want results over glory.
  • Blessing: May add Honor to personal use of Contacts and Allies.
  • Aspiration: For your outward failure to bring success.
  • Ban: Never gain fame for your actions.
  • Sacred Hunt: May track prey through their known connections. May add the targets Contacts, Allies, or Mentor dots to tracking rolls. May only choose one for each instance of tracking.
  • Tools: Lodge Connections, Lodge Lorehouse, Lodge Safehouse, Rite of the Bloodletter (Wolf Rite •)

Lodge of Death

  • Short Description: Death-obsessed werewolves
  • Blessing: Against Numina used by ghost you add your Wisdom to contested rolls and ghosts subtract your Wisdom (in addition to the called resistance attribute) against resisted powers.
  • Aspiration: Getting a ghost to move on either by destroying its anchors, destroying it completely, or helping it pass on.
  • Ban: Allowing another to know the cause of your death.
  • Sacred Hunt: May sense any of a ghost's anchors within as many yards as Primal Urge.
  • Tools: Lodge Sorcery, Rite of the Funeral (Wolf Rite •), Rite of the Shadowed Hunt (Wolf Rite ••••)

Lodge of Dreaming

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Lodge of the Eaters of the Dead

  • Short Description: Carrion-eating Ghost Wolves with ambitions of founding a tribe to hunt the dead.
  • Blessing: Spend Willpower to purge physical or supernatural afflictions or taints.
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  • Ban: Leave no kill to rot.
  • Sacred Hunt: Undead prey lose a point of supernatural fuel when bitten, or suffer aggravated damage if exhausted.
  • Tools: Lodge Sorcery (Merit), Carrion Feast (Rite)

Lodge of Einherjar

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Lodge of Field

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Lodge of Gargoyles

  • Short Description: Roof runners and wall climbers that specialize in long-range combat.
  • Blessing: Downgrade as much damage taken from falling as Primal Urge. Additionally, only reach terminal velocity when falling in excess of 40 feet.
  • Aspiration: To take a long range shot against a rat host.
  • Ban: Allowing a rat host to flee.
  • Sacred Hunt: Add highest renown to all Athletics rolls involving running, jumping, and climbing in pursuit of prey.
  • Tools: Lodge Armory, Lodge Connections, Rite of the Sacred Vigil (Wolf Rite •••)

Lodge of Garm

  • Short Description: Zealous Forsaken sworn to the art of slaying werewolves.
  • Blessing: Spending Willpower to enhance an attack against a werewolf adds an extra +2 dice
  • Aspiration: Losing a fight to a stronger foe.
  • Ban: Never retreat before the rest of your pack
  • Sacred Hunt: Sense whether the prey has high Primal Urge, and if so, retain Defense on all-out attacks.
  • Tools: Lodge Armory, Uma Suguthkuth • to •••••

Lodge of Harbingers

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Lodge of Harmony

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Lodge of the Hook Hand

  • Short Description: They play up horrific urban legends along with a kill here and there
  • Blessing: Attacks against mortals inflict the shaken condition.
  • Aspiration: To create a new urban legend.
  • Ban: Not frightening a mortal that has seen something supernatural or professed of such a sight.
  • Sacred Hunt: When in a contested chase with their chosen prey they aggravate the target's failures. The prey's failures become dramatic failures. If they should suffer from a dramatic failure they instead take all of the effects of a normal dramatic failure in a chase.
  • Tools: Lodge Sorcery, Wax Mask of Dread (Fetish •••), Rite of the Dread Haunt (Wolf Rite •••••)

Lodge of Hundred Days

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Lodge of Lightning

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Lodge of Prophecy

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Lodge of Roman Ritual

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Lodge of the Screaming Moon

  • Short Description: A Lodge which hunts fear itself and all the horrifying forms it takes.
  • Blessing: Banshees achieve exceptional success with Intimidate rolls on 3 successes instead of 5. Killing prey against whom you have made a successful Intimidate roll earlier in the scene grants you 1 Essence.
  • Aspiration: To rule through fear.
  • Ban: Before the killing blow, the prey must scream or the Banshee must howl.
  • Sacred Hunt: The Banshee may overcome any supernatural fear or panic effect originating from the prey or obstructing the hunt by spending 1 Essence. Spending 1 Essence also negates any damage that would result from a fear effect (e.g. a ghost scaring someone to death). If the Banshee possesses the Fearless Hunter facet, they do not need to spend Essence to wield this power.
  • Tools: Banshee's Howl (Pack •••), Lodge Lorehouse, Lodge Sorcery (Fear, Inspiration, Moonlight)

Lodge of Scrolls

  • Short Description: Loremasters and record keepers.
  • Blessing: Can sense why two targets are connected. Must know the two targets in some fashion.
  • Aspiration: For their knowledge to be proven wrong.
  • Ban: Revealing all that you know.
  • Sacred Hunt: Academics and Occult rolls to gain information on your prey are an exceptional success at 3 instead of 5.
  • Tools: Lodge Connections, Lodge Lorehouse, Rite of the Spirit's Promise (Wolf Rite •••••)

Lodge of Seasons

  • Short Description: The Lodge of the Seasons hunt Hosts through attuning themselves to the natural cycles of the world, letting the Uratha heal the damage done by their prey.
  • Blessing: +2 to social rolls meant to open doors during spring, +2 to attack rolls in summer, +2 to mental rolls to gain knowledge during autumn, +2 to resist death rage during winter.
  • Aspiration: To create something for the first time in spring, to fight a new opponent in the summer, to learn something new in autumn, not to take the form of Gauru in the winter
  • Ban: Taking a life in the spring, resolving a conflict with words in a summer, succumbing to death rage in the winter
  • Sacred Hunt: Shartha and spirits that are prey or protect your prey suffer a condition when damaged. The condition is decided by the current season. Swooning for Spring, Berserk for Summer, Obsession for Autumn, and Deprived for Winter.
  • Tools: Lodge Connections, Fetish •• (Season Flute), Blood Communion of Spring (Wolf Rite •••), Bone Fires of Summer (Wolf Rite •••), Cold Anguish of Winter (Wolf Rite •••), Spirit Lamps of Autumn (Wolf Rite •••)

Lodge of Shield

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Lodge of Sleepless Earth

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Lodge of Swords

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Lodge of Thousand Steel Teeth

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Lodge of Thunder

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Lodge of Wendigo

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Lodge of Winter

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Lodge of Wires

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Lodge of Wrath

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